Noel

Independent game designer and programmer. Created Subterfuge, Casey's Contraptions, Flower Garden. Runner. Cyclist. Nature enthusiast. Magic addict. @noel_llopis.

2004 Montréal Game Summit Report

What do Neverwinter Nights, Splinter Cell, and Prince of Persia have in common? They were all developed in Canada. The latter two right in Montréal. Some of the giants of the game industry either originate, or have large studios in Canada as well: Ubi Soft, Electronic Arts, Microïds, Softimage, and ATI among others. People might not realize it, but our friendly cousins in the North are quite influential in the games industry.

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Agile Game Development: Dealing with Chaos in the Real World

No plan survives first contact with the enemy. In game development, detailed milestones, complex schedules, and careful planning often go out the window as soon as the project starts. Agile development provides a set of techniques to steer the project in the right direction and embrace change. Is your game not shaping up to be as fun as you thought? Has a game come out with features that you must match to remain competitive? Has your code degenerated into an unmanageable mess?

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Optimizing the Content Pipeline

A successful game needs to provide top-notch content, and the best way to provide it is to optimize the content pipeline so that artists and designers can create, preview, add, and tweak new assets as easily and rapidly as possible.

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An Afternoon with Subversion

This morning I woke up with an extremely sore throat. I could hardly talk at all and swallowing was quite painful. It looks like the cold bug that was going around finally got to me. I called in sick, stocked up on lots of fluids and cough drops, and cuddled by the side of my computer waiting for my body to fight off the cold. Since I wasn’t in the mood for a game or anything particularly creative, I decided to give Subversion a whirl.

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