Noel

Independent game designer and programmer. Created Subterfuge, Casey's Contraptions, Flower Garden. Runner. Cyclist. Nature enthusiast. Magic addict. @noel_llopis.

My Take on GDC 2004

The days immediately following GDC are always decidedly hectic. Not only do you need to play catch up with the life you left behind for a week, but you also try to get back all the hours of lost sleep between parties and red-eye flights, email all the people that you met (or missed seeing) at the conference, prepare roundtable summaries or put up session slides, and deal with all the emergencies that happened at the office while you were gone. With all that now safely behind me, it’s time to look back on this year’s GDC. What was hot and what was not? What were the underlying themes and trends of the conference?

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