No plan survives first contact with the enemy. In game development, detailed milestones, complex schedules, and careful planning often go out the window as soon as the project starts. Agile development provides a set of techniques to steer the project in the right direction and embrace change. Is your game not shaping up to be as fun as you thought? Has a game come out with features that you must match to remain competitive? Has your code degenerated into an unmanageable mess?
This talk discusses how agile development can help in all those scenarios. In particular we look at methodologies like XP and Scrum, and techniques such as test-driven development and pair programming.
Slides from the Montréal Game Summit 2004 talk (pdf format)
Agile Game Development: Does it really work?
I was reading this article? Agile Game Development: Dealing with Chaos in the Real World. Unfortunately it’s a set of powerpoint slides instead of an actual talk or article so a ton of details are missing. Even reading all the books on the reading li…
Agile Game Development: Dealing with Chaos in the Real World
Agile Game Development: Dealing with Chaos in the Real World