The GameTech Leadership Summit was the second part of this year’s Game Tech Seminars. Underneath a somewhat confusing name, it really was an analysis of the tools and technology in games today.
The first day is where the real meat of this second part was. It was a postmortem/analysis of the tech involved in some of the most successful games today (Halo 2, Half Life 2, The Sims 2, and Stranger) done by the tech lead (or someone close to that position) for each of the teams. Each of the talks was packed with information and some of them are freely available online, so I’m not even going to try to summarize the talks. Instead, this is going to be more of a highlight of things that caught my eye or I thought were particularly important.