I missed the iPhone Tech Talk World Tour last Fall. At the time it wasn’t a big deal because I was still soaking in all the information from the iPhone SDK docs. Now, on the other hand, I’m at the point that I’m getting into more advanced stuff, either not covered in the docs, or that it’s just plain tricky. For example, I spent all day today trying to coerce my app into sending an email with an image attachment–in the end I either kind of succeeded, or I bypassed the problem, depending how you look at it. But that’s another story for another day.
So last week, I was excited to learn there was a new iPhone development conference called 360|iDev (not the greatest conference name–sounds too much like an Xbox development conference). It looks like a very hands-on, for developers by developers kind of conference, instead of half-marketing, half-development like Apple’s offerings (Yes, we’re already on board, you don’t have to sell us on how cool the iPhone is. We know. We’ve banked our life and savings on it actually). The lineup of speakers looks really promising (including Urban Tycoon author, Mike Huntington).
What really excites me the most is meeting the other attendees though. It looks like it’s not going to be a huge conference (hundreds instead of thousands or tens of thousands like GDC), and we’re all staying at the same hotel, so there should be plenty of opportunities to meet people, chat, trade tips, and compare horror stories over beers.
I actually liked the idea so much, that I decided to jump in and submit a session proposal, and the organizers very kindly accepted it (which is great because otherwise I might not have been able to have afforded going :-)). I’ll be talking about my experience going from a AAA console development environment, to a single-person iPhone development team. Both the obvious differences, the not so obvious similarities, and how a single person can really deliver a top-notch iPhone game.
I encourage everybody to have a look at the 360|iDev site and register if you haven’t already. It’s not very expensive (especially if you buy the ticker sooner, rather than later), and it’s going to be a blast. It’s in San Jose in early March, a couple of weeks before GDC, so no conflicts for game developers there. Also, if you’re interested in speaking, check out their call for speakers while they’re still accepting new submissions. I hope to see some of you there!
On a totally different note, a couple of weeks ago, Evan at Veiled Games (Up There), which is one of my favorite indie iPhone developers, promised to put a daily image with a teaser of their upcoming project. This was soon picked up by Gavin at Antair Games, who is letting us peek under the covers of what’s coming up after Sneezies.
I figured it would be fun to follow their steps, but don’t hold your breath of a daily update. Maybe weekly if you’re lucky. Maybe.
So here’s this week’s teaser. Draw whatever conclusions you want from it 🙂
