The Curious Case of Casey and The Clearly Deterministic Contraptions

As we gear up for Casey’s Contraptions launch on May 19th, this is the first post in a series dealing with different aspects of the game. I’m planning on covering technical aspects like today, but also design and other parts of development.

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For those of you who have been living under a rock and haven’t seen the Casey’s Contraptions video, go watch it now. I’ll wait. Or even better, here it is. You don’t even have to leave this page:

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