
Trying Out Multisampling On iOS
I only recently broke free of iOS3.x for Flower Garden, so I’m finally adding all the features I had been itching to add that required higher OS support. I had already added some iOS4+ features, but I was keeping them to a minimum because it’s always a huge cause of bugs to target multiple versions of the OS at once. One of the first features I looked into adding was multisample antialiasing (MSAA) support for OpenGL, which was originally introduced in iOS 4.0. The geometry generated for the petals in Flower Garden is fairly high contrast, and since it’s not like the textures were carefully created and laid out by an artist, the result is pretty bad aliasing around the edges. Perfect candidate for multisampling! ...













