Optimizing the Content Pipeline

A successful game needs to provide top-notch content, and the best way to provide it is to optimize the content pipeline so that artists and designers can create, preview, add, and tweak new assets as easily and rapidly as possible.

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An Afternoon with Subversion

This morning I woke up with an extremely sore throat. I could hardly talk at all and swallowing was quite painful. It looks like the cold bug that was going around finally got to me. I called in sick, stocked up on lots of fluids and cough drops, and cuddled by the side of my computer waiting for my body to fight off the cold. Since I wasn’t in the mood for a game or anything particularly creative, I decided to give Subversion a whirl.

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