A successful game needs to provide top-notch content, and the best way to provide it is to optimize the content pipeline so that artists and designers can create, preview, add, and tweak new assets as easily and rapidly as possible.
An Afternoon with Subversion
This morning I woke up with an extremely sore throat. I could hardly talk at all and swallowing was quite painful. It looks like the cold bug that was going around finally got to me. I called in sick, stocked up on lots of fluids and cough drops, and cuddled by the side of my computer waiting for my body to fight off the cold. Since I wasn’t in the mood for a game or anything particularly creative, I decided to give Subversion a whirl.
Simple Is Beautiful
If you’ve read some of my other articles, you know that I believe that the best code is no code at all. But what if you actually have to write some code? What then? This article deals with that question and shows the importance of simplicity.
Cowboy Coders and the Hero Programmer Culture
Yeee-haaa! Get your compiler and debugger ready and saddle up, pardner. We got some codin’ to do.
Book review: The Career Programmer: Guerilla Tactics for an Imperfect World
Even though I read a lot of technical books, either I must have pretty good instincts or the publishing quality bar is quite high, because I never read one I thought was totally worthless. Until now that is.