In-game point bundles are nothing new. Even before the time of in-app purchases, Zynga was famous for releasing “points” apps to increase your game reputation or other stats. The fact that they released not just one way of getting points, but many different apps at different price points, was something I dismissed as a marketing [...]
Mock Objects: Friends Or Foes?
In a previous article we covered all the details necessary to start using unit testing on a real-world project. That was enough knowledge to get started and tackle just about any codebase. Eventually you might have found[...]
Remote Game Editing
I’ve long been a fan of minimal game runtimes. Anything that can be done offline or in a separate tool, should be out of the runtime. That leaves the game architecture and code very lean and simple. One of the thin[...]
Nitty Gritty Unit Testing
It’s one thing to see someone drive a car and have a theoretical understanding of what the pedals do and how to change gears. It’s is a completely different thing to be able to drive a car safely on the stree[...]
The Const Nazi
Anybody who worked with me or saw any of my code, would know right away why they call me the Const Nazi. That’s because in my coding style, I make use of the keyword const everywhere. But instead of going on about [...]
Featured Posts
The Power of Free (aka The Numbers Post #3)
It has been two months since the last “numbers post”. It covered the Valentine’s Day promotion, spike in sales, and subsequent settling out at a very nice level. Here’s a recap of what things looked like at the beginning of May (revenue was about $1500 per week): The Plan Mother’s Day happens at the beginning of May [...]
Increase Your App Ratings On The App Store
Every iPhone developer fears the one-star-on-uninstall rating. I understand Apple’s reasoning for adding the prompt for rating on uninstall, but since that’s the only time users are prompted, it becomes a very biased, negative rating. There may be hundreds of users happy with your app who never rate it on iTunes, but everybody who uninstalls [...]
Making A Living (Comfortably) On The App Store (aka The Numbers Post #2)
A few months ago, I wrote a post analyzing how Flower Garden had done since it was released. It was a story with lots of ups and downs, tales of trials and failure, but ending on a positive, optimistic note. It went on to become one of the most read posts in this blog, and [...]



