in General

2010: Living The Dream

It’s that time of the year again. We all look back at what happened and have high hopes for the coming year.


For me this marked my fourth year as an indie developer. It’s not a huge milestone by any standard, but the fact that I’ve been going at it for this long and I’m not broke yet means it’s a sustainable business. Actually, as you know if you followed some of my numbers posts, this was the first year that income from my apps finally became (reasonably) profitable. Now, *that* is something worth celebrating!

Doing this kind of small-scale game development is exactly what I would do if I didn’t have to worry about money at all, so this is truly living the dream for me.


All is not sunshine and roses in Noel indie-land though. I accomplished some of my goals for this year, but missed others by a mile and a half:


I released a bunch of Flower Garden updates and ran a bunch of promotions that kept bringing revenue up. That went very well. Check.

Miguel and I also submitted Casey’s Contraptions to the IGF (with three hours to spare the day of the deadline). I’m very proud of that one. Even if we’re not selected as a finalist, the experience of submitting it and finally participating in the IGF was fantastic. Check.

Games shipped. Hmm…. That’s the total fail. The only new game I shipped this year was Lorax Garden, a very short project in collaboration with Oceanhouse Media, mixing their Dr. Seuss license with the flower technology I had already developed. I didn’t even manage to ship Casey’s before Christmas like I was hoping to do. I could make excuses but there’s no point. Real life happens and things go slower than planned (that topic is already brewing for a future post).

My goal for next year is to ship three new games, but always of the quality that I can be proud of. I’ll have to be very careful about design and scope to achieve that (I’m hoping that hanging out with Ian and Dave will rub off some of that genius they have for making awesome games on a crazy-short schedule).

Games From Within

I started my blog, Games From Within, exactly 7 years ago today. I guess that counts as my longest-running project. Some years it was sorely neglected with just a few posts, but this year I spent a significant amount of time on it, thanks in large part to #idevblogaday.

These were the most popular posts for this year (based on page views, which RSS readers make much harder to track):

2011 should be an exciting year for me personally and for all indie game developers out there. Happy new year everybody!

    • @noel_llopis nice post. I think you also achieve ongoing & great admiration in the community, more than just three things achieved in 2010!

    • @noel_llopis congrats! I don’t think having lots of games should be primary goal, having just 1 *top quality* one more important I feel 🙂

      • @mrfungfung Agreed. But I’ve been trying to diversify and get some new games out. More games == better chances of big hit

    • @noel_llopis I think we fell behind our goal of number of games to launch this year as well!

    • @noel_llopis congratulations! I wish you lots of success with your apps and runs in 2011

  1. Nice post and good luck in 2011!

    Noticed a bad link though. The link “Making A Living (Barely) On The iPhone App Store (aka The Numbers Post)” goes to a completely different page. 🙂

  2. Just finished a move and I’m catching up on blog posts! Have an outstanding 2011 Noel. You’ve been quite the inspiration.

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