in Announcements, Conferences and events, Graphics, iOS

Teaching a Two-Day OpenGL iPhone Class. Register Now!

openglI’m excited to announce the intensive, two-day class on OpenGL for the iPhone that I’ll be teaching. The class will be held September 26th-27th, in Denver, right before the 360iDev conference, and it’s part of the Mobile Orchard Workshops.

The class is aimed at iPhone developers without previous OpenGL experience. It’s going to be very hands-on, and you’ll create both 2D and 3D applications during the weekend. You’ll learn all the basics: cameras, transforms, and how to draw meshes, but we’ll also cover some more advanced topics such as lighting, multitexturing, point sprites, and even render targets. Most importantly, you’ll walk away with a solid understanding of the basis, which will allow you to continue learning OpenGL and advanced computer graphics on your own from the docs, samples, or even browsing the API directly.

The main requirement for the class is that you’re familiar with the iPhone development environment and that you have basic knowledge of the C language. Beyond that, to the the most out of the course, you should be familiar with the basics of linear algebra (vector, matrices, and dot products). Anything else, we’ll cover it all during the class.

Registration is now open, and you can get some great discounts by registering early and attending the 360iDev conference. For more details, check the official announcement page.

Hope to see some of you there!

  1. I’d love to see an online version of this course/talk. Any chance?

    • Hi Ryan, We don’t have plans right now for an online version, but you never know. If we decide to do it, you’ll definitely hear about it.

  2. If this course repeats, I’d like to know about it. (Due to medial reasons, I’m not fit to travel right now.)

    • Hi Jim,

      The course went great this first time. We’ll definitely be repeating in different locations, so keep an eye out here and on the Mobile Orchad web site. Hope to see you there soon!

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