<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Opengl on Games From Within</title><link>https://gamesfromwithin.com/tag/opengl/</link><description>Recent content in Opengl on Games From Within</description><generator>Hugo</generator><language>en-us</language><copyright>2004–2026 Noel Llopis</copyright><lastBuildDate>Sat, 10 Apr 2010 00:00:00 +0000</lastBuildDate><atom:link href="https://gamesfromwithin.com/tag/opengl/index.xml" rel="self" type="application/rss+xml"/><item><title>OpenGL And UIKit Demo</title><link>https://gamesfromwithin.com/opengl-and-uikit-demo/</link><pubDate>Sat, 10 Apr 2010 00:00:00 +0000</pubDate><guid>https://gamesfromwithin.com/opengl-and-uikit-demo/</guid><description>&lt;p&gt;&lt;img alt="uikit_demo.png" loading="lazy" src="https://gamesfromwithin.com/opengl-and-uikit-demo/images/uikit_demo.png"&gt;This coming Monday I&amp;rsquo;ll be giving a presentation at &lt;a href="http://360idev.com"&gt;360iDev&lt;/a&gt; titled &amp;ldquo;All You Wanted To Know About Mixing OpenGL with UIKit (And More)&amp;rdquo;. It&amp;rsquo;s an extended version of &lt;a href="https://gamesfromwithin.com/gdc-2010-the-best-of-both-worlds-using-uikit-with-opengl/"&gt;my talk&lt;/a&gt; at this year&amp;rsquo;s &lt;a href="http://www.gdconf.com/conference/iphone.html"&gt;GDC iPhone Summit&lt;/a&gt;. It&amp;rsquo;s going to be 1h 20min long instead of just half an hour.&lt;/p&gt;
&lt;p&gt;The main difference is that I&amp;rsquo;m going to go in detail about each of the different cases of mixing OpenGL and UIKit, and what better way to do that than with a live demo. I&amp;rsquo;ll be switching back and forth between Keynote and XCode and going over the details, which is where a lot of the tricky parts are.&lt;/p&gt;</description><content:encoded><![CDATA[<p><img alt="uikit_demo.png" loading="lazy" src="/opengl-and-uikit-demo/images/uikit_demo.png">This coming Monday I&rsquo;ll be giving a presentation at <a href="http://360idev.com">360iDev</a> titled &ldquo;All You Wanted To Know About Mixing OpenGL with UIKit (And More)&rdquo;. It&rsquo;s an extended version of <a href="/gdc-2010-the-best-of-both-worlds-using-uikit-with-opengl/">my talk</a> at this year&rsquo;s <a href="http://www.gdconf.com/conference/iphone.html">GDC iPhone Summit</a>. It&rsquo;s going to be 1h 20min long instead of just half an hour.</p>
<p>The main difference is that I&rsquo;m going to go in detail about each of the different cases of mixing OpenGL and UIKit, and what better way to do that than with a live demo. I&rsquo;ll be switching back and forth between Keynote and XCode and going over the details, which is where a lot of the tricky parts are.</p>
<p><a href="/wp-content/uploads/2010/04/OpenGLUIKit.zip" title="OpenGLUIKit.zip">Here is the source code for the demo</a>. That way you can look at it now and come to the session prepared with more questions, or ready to discuss what works and what doesn&rsquo;t work for you. I love to have interactive sessions, so definitely come ready to ask questions.</p>
<p>If you&rsquo;re not coming to 360iDev&hellip; shame on you! It&rsquo;s the best iPhone conference around. You&rsquo;ll be missing not just my session, but tons of other great talks, and the <a href="http://iphonegamejam.com">iPhone Game Jam</a> (sponsored by <a href="http://toucharcade.com">TouchArcade</a> this year). If you can&rsquo;t make it this time, make a note on your calendar for next time!</p>
<ul>
<li><a href="/wp-content/uploads/2010/04/OpenGLUIKit.zip" title="OpenGLUIKit.zip">Demo source code</a>. Released under the MIT license.</li>
</ul>
]]></content:encoded></item><item><title>GDC 2010: The Best of Both Worlds: Using UIKit with OpenGL</title><link>https://gamesfromwithin.com/gdc-2010-the-best-of-both-worlds-using-uikit-with-opengl/</link><pubDate>Sat, 13 Mar 2010 00:00:00 +0000</pubDate><guid>https://gamesfromwithin.com/gdc-2010-the-best-of-both-worlds-using-uikit-with-opengl/</guid><description>&lt;p&gt;&lt;img alt="borg-701632.jpg" loading="lazy" src="https://gamesfromwithin.com/gdc-2010-the-best-of-both-worlds-using-uikit-with-opengl/images/borg-701632.jpg"&gt;Here are the slides for my session at the &lt;a href="http://www.gdconf.com/conference/iphone.html"&gt;GDC iPhone Summit&lt;/a&gt;, &lt;a href="https://www.cmpevents.com/GD10/a.asp?option=C&amp;amp;V=11&amp;amp;SessID=10541"&gt;The Best of Both Worlds: Using UIKit With OpenGL&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;It was a 30-minute slot, so the material is pretty condensed without the chance to expand on the topics. I&amp;rsquo;m giving an extended version of this talk at &lt;a href="http://www.360idev.com/"&gt;360iDev&lt;/a&gt; in a few weeks, so I&amp;rsquo;ll be able to get into more details then and have a cool sample app that shows off all those concepts.&lt;/p&gt;</description><content:encoded><![CDATA[<p><img alt="borg-701632.jpg" loading="lazy" src="/gdc-2010-the-best-of-both-worlds-using-uikit-with-opengl/images/borg-701632.jpg">Here are the slides for my session at the <a href="http://www.gdconf.com/conference/iphone.html">GDC iPhone Summit</a>, <a href="https://www.cmpevents.com/GD10/a.asp?option=C&amp;V=11&amp;SessID=10541">The Best of Both Worlds: Using UIKit With OpenGL</a>.</p>
<p>It was a 30-minute slot, so the material is pretty condensed without the chance to expand on the topics. I&rsquo;m giving an extended version of this talk at <a href="http://www.360idev.com/">360iDev</a> in a few weeks, so I&rsquo;ll be able to get into more details then and have a cool sample app that shows off all those concepts.</p>
<p>It was great seeing a bunch of you at my session and at around the iPhone and Indie Summits. It was a great couple of days!</p>
<ul>
<li><a href="http://www.slideshare.net/llopis/the-best-of-both-worlds-mixing-uikit-with-opengl">Presentation slides</a> (<a href="/wp-content/uploads/2010/03/GDC10_uikit_opengl.pdf">pdf format</a>)</li>
<li><a href="/opengl-and-uikit-demo/">Sample code</a></li>
</ul>
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