
Indie Project Management For One: Tools
I’ve been making computer games in some form or another for just over 25 years now. At the very beginning, as a hobby (passion) and completely by myself (although not for lack of trying to get some of my friends involved). In the late 90s, when I finally left academia and started making games professionally, teams were still relatively small, with a total of around 10-15 people per team. As we all know, budgets and scopes kept growing, and so did team sizes. At its peak, the largest team I worked at had around 200 people. That’s when I decided to go indie and started Power of Two Games, which was obviously just two of us. Finally, now as Snappy Touch, I’ve gone full circle: It’s just me again. ...