
Balancing Flowers
I feel bad for the designers of games like Civilization or Supreme Commander. And I don’t even want to think about World of Warcraft. I thought it was tricky to balance the different flowers in Flower Garden, so I can only imagine the amount of time and effort than went into tweaking all the properties of the many dozens of units in those games to balance them just right. At first, things sounded simple enough: Create 20 different seeds, with varied looks and properties. I had a really cool tool to tweak the flower DNA in real time (more on that another day), so how hard could it be? ...