I’ve been working full time on an iPhone app for the last three months. Realistically, I still have another month ahead of me. Four months is nothing compared to projects for current game consoles, but it’s pretty long for an iPhone app. It’s not like I’m slacking off (I swear that playing WoW has nothing to do with it!), but it’s a relatively complex project for an iPhone, involving 3D graphics, procedural geometry generation, custom user interface, and network access among other things. Definitely not your everyday, quick iPhone app.
A couple of weeks ago, I decided to take a few days off from my project to enjoy the holidays with friends and family. Of course, I couldn’t stop thinking about the project. Soon my thoughts turned to how much more I had to go, and how some parts of the development process were still unknown to me, like the Apple submission process, or making a build for distribution on the App Store.
At that point, inspiration struck, and I decided to use one day during the holidays to write a quick, one-day app. That way it wouldn’t take any time away from my project and I would learn a lot from it. And maybe, just maybe, I would make a buck or two in the process.
...