
Games, Resources, And XCode
Up until a few weeks ago, I never had any problems with iPhone game resources. I just added whatever I needed to the XCode project, and it was ready to load from within the game. That simple. But that was because of the kind of games I was making, which were very light on content, with mostly procedurally generated assets (the consequence of working by myself and being much better at programming than at Photoshop). ...













