
Growing, Indie Style
The media have covered to death both sides of the coin: The stories of developers striking it big, and how the great majority of indies don’t recoup their costs. A few days ago, Markus looked at indie iPhone development and how there is a middle-ground group of developers that are able to make make a living at it without going broke but without getting that big hit. Let’s call them the developer’s middle class. Markus suggested that about 20% of developers fall in that middle class, but my gut feeling, when it comes to iPhones and games, is that it’s more like 5-10%. But it’s just a made up number based on personal observation anyway. It would be very interesting to conduct some sort of survey (or analyze the App Store data), but I fear the results would get muddled up due to the differences between full time indies, hobbyists, and big companies. ...






