<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: UnitTest++ v1.0 Released</title>
	<atom:link href="http://gamesfromwithin.com/unittest-v10-released/feed" rel="self" type="application/rss+xml" />
	<link>http://gamesfromwithin.com/unittest-v10-released</link>
	<description>Living the indie life</description>
	<lastBuildDate>Thu, 09 Feb 2012 12:36:00 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
	<item>
		<title>By: René</title>
		<link>http://gamesfromwithin.com/unittest-v10-released/comment-page-1#comment-359</link>
		<dc:creator>René</dc:creator>
		<pubDate>Tue, 18 Apr 2006 20:55:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamesfromwithin.dreamhosters.com/?p=343#comment-359</guid>
		<description>I&#039;ve been dabbling with CPPUnitLite for quite a while, naturally i tried to improve it as well and came up with...well...something similar as unittest++. albeit i&#039;m not using fixtures but suites to group my tests, so tests are basically written like:





TESTSUITE(theSuiteName) {

TEST(theFirstTest){

...

}

TEST(theSecondTest){

...

}

...

}



the whole framework resides within a single header file,

tests are automatically registered as you write them, and if it wasn&#039;t for the unknown order how translation units were handled you could run the tests outside

of main.

code is nearly platform independent, although there&#039;s some platform specific code to redirect testresults to the output pane of visual studio (and the output format is tailored for vs, so i can click on a failed test and will jump to corresponding source file and line)



if it&#039;s interesting for you to include some of my ideas in unittest++ then drop me a line. i&#039;d be more than glad to share.



kind regards,

rené</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been dabbling with CPPUnitLite for quite a while, naturally i tried to improve it as well and came up with&#8230;well&#8230;something similar as unittest++. albeit i&#8217;m not using fixtures but suites to group my tests, so tests are basically written like:</p>
<p>TESTSUITE(theSuiteName) {</p>
<p>TEST(theFirstTest){</p>
<p>&#8230;</p>
<p>}</p>
<p>TEST(theSecondTest){</p>
<p>&#8230;</p>
<p>}</p>
<p>&#8230;</p>
<p>}</p>
<p>the whole framework resides within a single header file,</p>
<p>tests are automatically registered as you write them, and if it wasn&#8217;t for the unknown order how translation units were handled you could run the tests outside</p>
<p>of main.</p>
<p>code is nearly platform independent, although there&#8217;s some platform specific code to redirect testresults to the output pane of visual studio (and the output format is tailored for vs, so i can click on a failed test and will jump to corresponding source file and line)</p>
<p>if it&#8217;s interesting for you to include some of my ideas in unittest++ then drop me a line. i&#8217;d be more than glad to share.</p>
<p>kind regards,</p>
<p>rené</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Noel Llopis</title>
		<link>http://gamesfromwithin.com/unittest-v10-released/comment-page-1#comment-358</link>
		<dc:creator>Noel Llopis</dc:creator>
		<pubDate>Sat, 25 Mar 2006 20:45:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamesfromwithin.dreamhosters.com/?p=343#comment-358</guid>
		<description>Dirck, let&#039;s discuss the signal translator on the dev mailing list: https://lists.sourceforge.net/lists/listinfo/unittest-cpp-devel



And Tobias, no, I don&#039;t use any code coverage tool. Since we&#039;re applying TDD, the goal isn&#039;t to get 100% unit test coverage, but to use the tests to help the design of your code. Also, naturally, with TDD, you&#039;ll get something very close to 100% coverage anyway.</description>
		<content:encoded><![CDATA[<p>Dirck, let&#8217;s discuss the signal translator on the dev mailing list: <a href="https://lists.sourceforge.net/lists/listinfo/unittest-cpp-devel" rel="nofollow">https://lists.sourceforge.net/lists/listinfo/unittest-cpp-devel</a></p>
<p>And Tobias, no, I don&#8217;t use any code coverage tool. Since we&#8217;re applying TDD, the goal isn&#8217;t to get 100% unit test coverage, but to use the tests to help the design of your code. Also, naturally, with TDD, you&#8217;ll get something very close to 100% coverage anyway.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Noel Llopis</title>
		<link>http://gamesfromwithin.com/unittest-v10-released/comment-page-1#comment-357</link>
		<dc:creator>Noel Llopis</dc:creator>
		<pubDate>Fri, 24 Mar 2006 17:54:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamesfromwithin.dreamhosters.com/?p=343#comment-357</guid>
		<description>Eugene, We&#039;ll definitely have some alternate reporters soon (probably an XML and HTML ones). Suites might take a bit more, but they&#039;re in the works.



Better timings are actually quite important to us, so we&#039;ve already added them to the current Sourceforge code and they&#039;ll be in the next release.



If you have any specific requests or high priority features in mind, jump in the unittestcpp-devel mailing list and let&#039;s discuss it there.</description>
		<content:encoded><![CDATA[<p>Eugene, We&#8217;ll definitely have some alternate reporters soon (probably an XML and HTML ones). Suites might take a bit more, but they&#8217;re in the works.</p>
<p>Better timings are actually quite important to us, so we&#8217;ve already added them to the current Sourceforge code and they&#8217;ll be in the next release.</p>
<p>If you have any specific requests or high priority features in mind, jump in the unittestcpp-devel mailing list and let&#8217;s discuss it there.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tobias Schild</title>
		<link>http://gamesfromwithin.com/unittest-v10-released/comment-page-1#comment-356</link>
		<dc:creator>Tobias Schild</dc:creator>
		<pubDate>Fri, 24 Mar 2006 10:22:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamesfromwithin.dreamhosters.com/?p=343#comment-356</guid>
		<description>i was just wondering if you guys use any code coverage tool in combination with UnitTest++ ?</description>
		<content:encoded><![CDATA[<p>i was just wondering if you guys use any code coverage tool in combination with UnitTest++ ?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Eugene Wee</title>
		<link>http://gamesfromwithin.com/unittest-v10-released/comment-page-1#comment-355</link>
		<dc:creator>Eugene Wee</dc:creator>
		<pubDate>Wed, 22 Mar 2006 10:52:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamesfromwithin.dreamhosters.com/?p=343#comment-355</guid>
		<description>Looking good so far. The plans for built-in memory detection and test timing sound cool, but am I right to guess that support for suites and alternative reporters comes first, considering that they were in your previous checklist of features that a good unit test framework should have?</description>
		<content:encoded><![CDATA[<p>Looking good so far. The plans for built-in memory detection and test timing sound cool, but am I right to guess that support for suites and alternative reporters comes first, considering that they were in your previous checklist of features that a good unit test framework should have?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: dirck</title>
		<link>http://gamesfromwithin.com/unittest-v10-released/comment-page-1#comment-354</link>
		<dc:creator>dirck</dc:creator>
		<pubDate>Tue, 21 Mar 2006 07:06:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamesfromwithin.dreamhosters.com/?p=343#comment-354</guid>
		<description>the linux signal translator looks highly suspicious, here:



void RegisterSignals()

{

...

if (sigsetjmp( g_sigMark, 1 ) != 0)

throw (&quot;Unhandled system exception&quot;);

}



it&#039;s calling setjmp and then returning (==0). the longjmp will jump into no man&#039;s land - the stack frame is gone.



I&#039;ve got some code that works if you want it, drop me a line.</description>
		<content:encoded><![CDATA[<p>the linux signal translator looks highly suspicious, here:</p>
<p>void RegisterSignals()</p>
<p>{</p>
<p>&#8230;</p>
<p>if (sigsetjmp( g_sigMark, 1 ) != 0)</p>
<p>throw (&#8220;Unhandled system exception&#8221;);</p>
<p>}</p>
<p>it&#8217;s calling setjmp and then returning (==0). the longjmp will jump into no man&#8217;s land &#8211; the stack frame is gone.</p>
<p>I&#8217;ve got some code that works if you want it, drop me a line.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Noel Llopis</title>
		<link>http://gamesfromwithin.com/unittest-v10-released/comment-page-1#comment-353</link>
		<dc:creator>Noel Llopis</dc:creator>
		<pubDate>Mon, 20 Mar 2006 14:40:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamesfromwithin.dreamhosters.com/?p=343#comment-353</guid>
		<description>That&#039;s already been reported. Move it to a directory without spaces or put &quot; around the $(TargetPath) in the postbuild step (I&#039;m assuming you&#039;re using Windows and Visual Studio).</description>
		<content:encoded><![CDATA[<p>That&#8217;s already been reported. Move it to a directory without spaces or put &#8221; around the $(TargetPath) in the postbuild step (I&#8217;m assuming you&#8217;re using Windows and Visual Studio).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: a</title>
		<link>http://gamesfromwithin.com/unittest-v10-released/comment-page-1#comment-352</link>
		<dc:creator>a</dc:creator>
		<pubDate>Mon, 20 Mar 2006 10:51:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamesfromwithin.dreamhosters.com/?p=343#comment-352</guid>
		<description>how about it if you guys use TDD to make sure version 1.0 compiles?



Linking...

Performing Post-Build Event...

&#039;c:\Documents&#039; is not recognized as an internal or external command,</description>
		<content:encoded><![CDATA[<p>how about it if you guys use TDD to make sure version 1.0 compiles?</p>
<p>Linking&#8230;</p>
<p>Performing Post-Build Event&#8230;</p>
<p>&#8216;c:\Documents&#8217; is not recognized as an internal or external command,</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Noel Llopis</title>
		<link>http://gamesfromwithin.com/unittest-v10-released/comment-page-1#comment-351</link>
		<dc:creator>Noel Llopis</dc:creator>
		<pubDate>Mon, 20 Mar 2006 05:18:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamesfromwithin.dreamhosters.com/?p=343#comment-351</guid>
		<description>Yeah, we&#039;ll get some documentation together for the next release. In the meanwhile, I suggest you look at how the test project is set up. Also, look at the TestUnitTest.cpp file. That is pretty much a set of &quot;documentation&quot; tests showing one of each type and how they work.</description>
		<content:encoded><![CDATA[<p>Yeah, we&#8217;ll get some documentation together for the next release. In the meanwhile, I suggest you look at how the test project is set up. Also, look at the TestUnitTest.cpp file. That is pretty much a set of &#8220;documentation&#8221; tests showing one of each type and how they work.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: shie</title>
		<link>http://gamesfromwithin.com/unittest-v10-released/comment-page-1#comment-350</link>
		<dc:creator>shie</dc:creator>
		<pubDate>Sun, 19 Mar 2006 20:17:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamesfromwithin.dreamhosters.com/?p=343#comment-350</guid>
		<description>how about adding some basic documentation about how to use it?</description>
		<content:encoded><![CDATA[<p>how about adding some basic documentation about how to use it?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: EntBlog</title>
		<link>http://gamesfromwithin.com/unittest-v10-released/comment-page-1#comment-360</link>
		<dc:creator>EntBlog</dc:creator>
		<pubDate>Sun, 19 Mar 2006 19:36:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamesfromwithin.dreamhosters.com/?p=343#comment-360</guid>
		<description>&lt;strong&gt;UnitTest++&lt;/strong&gt;







I read today in Games from Within that a new unit test framework have been released: UnitTest++, an improved version of CppUnitLite. I&#8217;ve been using unit tests for a long time, mostly as a regression error tester and to report bugs in the databas...</description>
		<content:encoded><![CDATA[<p><strong>UnitTest++</strong></p>
<p>I read today in Games from Within that a new unit test framework have been released: UnitTest++, an improved version of CppUnitLite. I&#8217;ve been using unit tests for a long time, mostly as a regression error tester and to report bugs in the databas&#8230;</p>
]]></content:encoded>
	</item>
</channel>
</rss>

