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	<title>Comments on: The &#8220;One Day&#8221; iPhone App Experiment</title>
	<atom:link href="http://gamesfromwithin.com/the-one-day-iphone-app-experiment/feed" rel="self" type="application/rss+xml" />
	<link>http://gamesfromwithin.com/the-one-day-iphone-app-experiment</link>
	<description>Living the indie life</description>
	<lastBuildDate>Thu, 09 Feb 2012 12:36:00 +0000</lastBuildDate>
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		<title>By: Tom</title>
		<link>http://gamesfromwithin.com/the-one-day-iphone-app-experiment/comment-page-1#comment-1229</link>
		<dc:creator>Tom</dc:creator>
		<pubDate>Wed, 18 Mar 2009 05:14:49 +0000</pubDate>
		<guid isPermaLink="false">http://gamesfromwithin.com/?p=227#comment-1229</guid>
		<description>Great article, really interesting. I was wondering how you made the icon; i presume you made yourself in gimp. What dimensions do you need? Do you make the rounded corners yourself or does apple add that? What about the specular reflection at the top of lots of icons?</description>
		<content:encoded><![CDATA[<p>Great article, really interesting. I was wondering how you made the icon; i presume you made yourself in gimp. What dimensions do you need? Do you make the rounded corners yourself or does apple add that? What about the specular reflection at the top of lots of icons?</p>
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		<title>By: Jacek</title>
		<link>http://gamesfromwithin.com/the-one-day-iphone-app-experiment/comment-page-1#comment-1105</link>
		<dc:creator>Jacek</dc:creator>
		<pubDate>Mon, 09 Mar 2009 11:08:07 +0000</pubDate>
		<guid isPermaLink="false">http://gamesfromwithin.com/?p=227#comment-1105</guid>
		<description>Hi Noel. That&#039;s is a nice article. How are your earnings so far?</description>
		<content:encoded><![CDATA[<p>Hi Noel. That&#8217;s is a nice article. How are your earnings so far?</p>
]]></content:encoded>
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		<title>By: Jeremy</title>
		<link>http://gamesfromwithin.com/the-one-day-iphone-app-experiment/comment-page-1#comment-888</link>
		<dc:creator>Jeremy</dc:creator>
		<pubDate>Sun, 25 Jan 2009 06:10:20 +0000</pubDate>
		<guid isPermaLink="false">http://gamesfromwithin.com/?p=227#comment-888</guid>
		<description>Hi,

I&#039;m curious if your tea app has sold much.  Would you be willing to share any sales numbers?  I&#039;m just starting out on iphone development myself and am just curious about these sorts of things.

Thanks for the great writeup.

jeremy</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>I&#8217;m curious if your tea app has sold much.  Would you be willing to share any sales numbers?  I&#8217;m just starting out on iphone development myself and am just curious about these sorts of things.</p>
<p>Thanks for the great writeup.</p>
<p>jeremy</p>
]]></content:encoded>
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		<title>By: Noel</title>
		<link>http://gamesfromwithin.com/the-one-day-iphone-app-experiment/comment-page-1#comment-881</link>
		<dc:creator>Noel</dc:creator>
		<pubDate>Fri, 23 Jan 2009 16:53:10 +0000</pubDate>
		<guid isPermaLink="false">http://gamesfromwithin.com/?p=227#comment-881</guid>
		<description>@Andrew, Good idea. I can actually do better than that: I&#039;ll use the system time to know when it was started, so if you leave the app in the timer screen, you&#039;ll get the correct time remaining when you come back. I was going to push an update this weekend with a couple minor fixes, so I&#039;ll add this in as well. Thanks for the suggestion!</description>
		<content:encoded><![CDATA[<p>@Andrew, Good idea. I can actually do better than that: I&#8217;ll use the system time to know when it was started, so if you leave the app in the timer screen, you&#8217;ll get the correct time remaining when you come back. I was going to push an update this weekend with a couple minor fixes, so I&#8217;ll add this in as well. Thanks for the suggestion!</p>
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		<title>By: Andrew</title>
		<link>http://gamesfromwithin.com/the-one-day-iphone-app-experiment/comment-page-1#comment-880</link>
		<dc:creator>Andrew</dc:creator>
		<pubDate>Fri, 23 Jan 2009 16:19:54 +0000</pubDate>
		<guid isPermaLink="false">http://gamesfromwithin.com/?p=227#comment-880</guid>
		<description>Just a thought; you could store the time that the timer was started in the core. That way, if you leave the program you could quickly calculate how much time is remaining :)</description>
		<content:encoded><![CDATA[<p>Just a thought; you could store the time that the timer was started in the core. That way, if you leave the program you could quickly calculate how much time is remaining <img src='http://gamesfromwithin.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Hayden</title>
		<link>http://gamesfromwithin.com/the-one-day-iphone-app-experiment/comment-page-1#comment-877</link>
		<dc:creator>Hayden</dc:creator>
		<pubDate>Fri, 23 Jan 2009 10:16:11 +0000</pubDate>
		<guid isPermaLink="false">http://gamesfromwithin.com/?p=227#comment-877</guid>
		<description>Hi Noel, These types of posts are brilliant! Ever thought how many global human hours you&#039;ve just saved?

regards</description>
		<content:encoded><![CDATA[<p>Hi Noel, These types of posts are brilliant! Ever thought how many global human hours you&#8217;ve just saved?</p>
<p>regards</p>
]]></content:encoded>
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		<title>By: Jake</title>
		<link>http://gamesfromwithin.com/the-one-day-iphone-app-experiment/comment-page-1#comment-876</link>
		<dc:creator>Jake</dc:creator>
		<pubDate>Fri, 23 Jan 2009 07:23:44 +0000</pubDate>
		<guid isPermaLink="false">http://gamesfromwithin.com/?p=227#comment-876</guid>
		<description>@Austin

Really, it didn&#039;t take a leap of the imagination to put the sentence about pricing into the context of the whole article did it... I wonder how many other $0.99 apps are designed to test the waters... 3 days work is nothing if you think you can get 25% on top of something you&#039;ve been working on for 4 months.</description>
		<content:encoded><![CDATA[<p>@Austin</p>
<p>Really, it didn&#8217;t take a leap of the imagination to put the sentence about pricing into the context of the whole article did it&#8230; I wonder how many other $0.99 apps are designed to test the waters&#8230; 3 days work is nothing if you think you can get 25% on top of something you&#8217;ve been working on for 4 months.</p>
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		<title>By: Ryan</title>
		<link>http://gamesfromwithin.com/the-one-day-iphone-app-experiment/comment-page-1#comment-872</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Thu, 22 Jan 2009 20:10:51 +0000</pubDate>
		<guid isPermaLink="false">http://gamesfromwithin.com/?p=227#comment-872</guid>
		<description>Thanks for posting your experience.  Interesting blog post about something I&#039;ve been curious about for a while now, how quickly an iPod app can go from concept to being available through Itunes.</description>
		<content:encoded><![CDATA[<p>Thanks for posting your experience.  Interesting blog post about something I&#8217;ve been curious about for a while now, how quickly an iPod app can go from concept to being available through Itunes.</p>
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		<title>By: Dean</title>
		<link>http://gamesfromwithin.com/the-one-day-iphone-app-experiment/comment-page-1#comment-870</link>
		<dc:creator>Dean</dc:creator>
		<pubDate>Thu, 22 Jan 2009 18:20:50 +0000</pubDate>
		<guid isPermaLink="false">http://gamesfromwithin.com/?p=227#comment-870</guid>
		<description>@ derChef   I have to agree.    If people don&#039;t want to pay for it, they don&#039;t have to buy it. 

Whenever someone says something like this, I tell them that I&#039;d be happy to do that, as long as they&#039;d be willing to go to where they work and work for free for a few days.   That usually shuts them up.</description>
		<content:encoded><![CDATA[<p>@ derChef   I have to agree.    If people don&#8217;t want to pay for it, they don&#8217;t have to buy it. </p>
<p>Whenever someone says something like this, I tell them that I&#8217;d be happy to do that, as long as they&#8217;d be willing to go to where they work and work for free for a few days.   That usually shuts them up.</p>
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		<title>By: pierre</title>
		<link>http://gamesfromwithin.com/the-one-day-iphone-app-experiment/comment-page-1#comment-864</link>
		<dc:creator>pierre</dc:creator>
		<pubDate>Thu, 22 Jan 2009 01:08:45 +0000</pubDate>
		<guid isPermaLink="false">http://gamesfromwithin.com/?p=227#comment-864</guid>
		<description>You may be right ;-)

The trick is to know if you are transaction business in CA or not, and according to http://www.myllc.com/which-state-to-form-llc.aspx :

&lt;i&gt;
Tip! - A good way to determine whether or not you are “transacting business” in your home state is if you lease office space or have employees there. If either of these are the case, then you will most likely be required to register to transact business in your state and it will be much easier if you just form your corporation or LLC there in the first place.

If you do not have a brick and mortar business, such as an internet-based company or a consulting business, then you may have some more options open to you.
&lt;/i&gt;

Let&#039;s see if someone else here has an opinion about that</description>
		<content:encoded><![CDATA[<p>You may be right <img src='http://gamesfromwithin.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p>The trick is to know if you are transaction business in CA or not, and according to <a href="http://www.myllc.com/which-state-to-form-llc.aspx" rel="nofollow">http://www.myllc.com/which-state-to-form-llc.aspx</a> :</p>
<p><i><br />
Tip! &#8211; A good way to determine whether or not you are “transacting business” in your home state is if you lease office space or have employees there. If either of these are the case, then you will most likely be required to register to transact business in your state and it will be much easier if you just form your corporation or LLC there in the first place.</p>
<p>If you do not have a brick and mortar business, such as an internet-based company or a consulting business, then you may have some more options open to you.<br />
</i></p>
<p>Let&#8217;s see if someone else here has an opinion about that</p>
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		<title>By: Noel</title>
		<link>http://gamesfromwithin.com/the-one-day-iphone-app-experiment/comment-page-1#comment-863</link>
		<dc:creator>Noel</dc:creator>
		<pubDate>Thu, 22 Jan 2009 00:37:12 +0000</pubDate>
		<guid isPermaLink="false">http://gamesfromwithin.com/?p=227#comment-863</guid>
		<description>@pierre, IANALE, but from the research I did, it seems that I can register my LLC anywhere in the US as long as I don&#039;t have a &quot;physical nexus&quot; (as in, an office or a store). Since I&#039;m a 100% virtual business, then I can do it anywhere and bypass the California $800 fee.

Someone else asked me about that today, so I&#039;ll write a quick post with what I found and how I registered the LLC. And if I&#039;m wrong... I&#039;d rather have someone point it out now than once the money starts rolling in :-)</description>
		<content:encoded><![CDATA[<p>@pierre, IANALE, but from the research I did, it seems that I can register my LLC anywhere in the US as long as I don&#8217;t have a &#8220;physical nexus&#8221; (as in, an office or a store). Since I&#8217;m a 100% virtual business, then I can do it anywhere and bypass the California $800 fee.</p>
<p>Someone else asked me about that today, so I&#8217;ll write a quick post with what I found and how I registered the LLC. And if I&#8217;m wrong&#8230; I&#8217;d rather have someone point it out now than once the money starts rolling in <img src='http://gamesfromwithin.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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	<item>
		<title>By: pierre</title>
		<link>http://gamesfromwithin.com/the-one-day-iphone-app-experiment/comment-page-1#comment-862</link>
		<dc:creator>pierre</dc:creator>
		<pubDate>Thu, 22 Jan 2009 00:28:44 +0000</pubDate>
		<guid isPermaLink="false">http://gamesfromwithin.com/?p=227#comment-862</guid>
		<description>Hey,

IANAL, but, as you live in California, aren&#039;t you required to ALSO register your LLC in California (and paiy the infamous annual $800) ?

Thank you for sharing this experience with us.</description>
		<content:encoded><![CDATA[<p>Hey,</p>
<p>IANAL, but, as you live in California, aren&#8217;t you required to ALSO register your LLC in California (and paiy the infamous annual $800) ?</p>
<p>Thank you for sharing this experience with us.</p>
]]></content:encoded>
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		<title>By: derChef</title>
		<link>http://gamesfromwithin.com/the-one-day-iphone-app-experiment/comment-page-1#comment-853</link>
		<dc:creator>derChef</dc:creator>
		<pubDate>Wed, 21 Jan 2009 06:33:20 +0000</pubDate>
		<guid isPermaLink="false">http://gamesfromwithin.com/?p=227#comment-853</guid>
		<description>@Austin, 

I am not saying this in a trolling manner; Why should he offer his work for free?  Everyone has this feeling of entitlement these days when it comes to software, music, and movies.</description>
		<content:encoded><![CDATA[<p>@Austin, </p>
<p>I am not saying this in a trolling manner; Why should he offer his work for free?  Everyone has this feeling of entitlement these days when it comes to software, music, and movies.</p>
]]></content:encoded>
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		<title>By: Noel</title>
		<link>http://gamesfromwithin.com/the-one-day-iphone-app-experiment/comment-page-1#comment-850</link>
		<dc:creator>Noel</dc:creator>
		<pubDate>Wed, 21 Jan 2009 04:12:39 +0000</pubDate>
		<guid isPermaLink="false">http://gamesfromwithin.com/?p=227#comment-850</guid>
		<description>@Kevin: I&#039;m not sure what percentage of people I would lose with 2.2 vs 2.0. The consensus in the Apple forum was to target 2.0, but then I read a discussion in another forum saying that most people are upgrading to 2.2. So I don&#039;t really know. Probably my next project is going to be 2.2 because I want to use AVAudioPlayer.

@Jason: In the view controller for the view with the info button, I just added this code to resize it the hard way:
&lt;code&gt;
- (void)viewDidLoad 
{
    [super viewDidLoad];
    const int border = 10;
    CGRect frame = m_infoButton.frame;
    frame.size.width += border*2;
    frame.size.height += border*2;
    frame.origin.x -= border;
    frame.origin.y -= border;
    m_infoButton.frame = frame;
    //...
}
&lt;/code&gt;</description>
		<content:encoded><![CDATA[<p>@Kevin: I&#8217;m not sure what percentage of people I would lose with 2.2 vs 2.0. The consensus in the Apple forum was to target 2.0, but then I read a discussion in another forum saying that most people are upgrading to 2.2. So I don&#8217;t really know. Probably my next project is going to be 2.2 because I want to use AVAudioPlayer.</p>
<p>@Jason: In the view controller for the view with the info button, I just added this code to resize it the hard way:<br />
<code><br />
- (void)viewDidLoad<br />
{<br />
    [super viewDidLoad];<br />
    const int border = 10;<br />
    CGRect frame = m_infoButton.frame;<br />
    frame.size.width += border*2;<br />
    frame.size.height += border*2;<br />
    frame.origin.x -= border;<br />
    frame.origin.y -= border;<br />
    m_infoButton.frame = frame;<br />
    //...<br />
}<br />
</code></p>
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		<title>By: Jason</title>
		<link>http://gamesfromwithin.com/the-one-day-iphone-app-experiment/comment-page-1#comment-849</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Wed, 21 Jan 2009 03:03:53 +0000</pubDate>
		<guid isPermaLink="false">http://gamesfromwithin.com/?p=227#comment-849</guid>
		<description>Quick question: How did you increase the target size of the info button? I&#039;ve been having some troubles doing that, got a hack working for it but wondering how you did it?</description>
		<content:encoded><![CDATA[<p>Quick question: How did you increase the target size of the info button? I&#8217;ve been having some troubles doing that, got a hack working for it but wondering how you did it?</p>
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