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	<title>Comments on: Remixing OpenGL and UIKit</title>
	<atom:link href="http://gamesfromwithin.com/remixing-opengl-and-uikit/feed" rel="self" type="application/rss+xml" />
	<link>http://gamesfromwithin.com/remixing-opengl-and-uikit</link>
	<description>Living the indie life</description>
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		<title>By: Gaz</title>
		<link>http://gamesfromwithin.com/remixing-opengl-and-uikit/comment-page-1#comment-2784</link>
		<dc:creator>Gaz</dc:creator>
		<pubDate>Thu, 20 Aug 2009 13:21:49 +0000</pubDate>
		<guid isPermaLink="false">http://gamesfromwithin.com/?p=326#comment-2784</guid>
		<description>Hi Im trying to use this but I get a ton of errors, heres some: 

&quot;byte undeclared (first use in this function)&quot; due to:
byte* textureData = (byte *)malloc(m_width * m_height * 4);

same for CGContext also, please tell me what im doing wrong.</description>
		<content:encoded><![CDATA[<p>Hi Im trying to use this but I get a ton of errors, heres some: </p>
<p>&#8220;byte undeclared (first use in this function)&#8221; due to:<br />
byte* textureData = (byte *)malloc(m_width * m_height * 4);</p>
<p>same for CGContext also, please tell me what im doing wrong.</p>
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		<title>By: Noel</title>
		<link>http://gamesfromwithin.com/remixing-opengl-and-uikit/comment-page-1#comment-2049</link>
		<dc:creator>Noel</dc:creator>
		<pubDate>Fri, 26 Jun 2009 09:17:47 +0000</pubDate>
		<guid isPermaLink="false">http://gamesfromwithin.com/?p=326#comment-2049</guid>
		<description>Luke, That method should work fine with images with an alpha channel. At least with png images. Works for me all the time.</description>
		<content:encoded><![CDATA[<p>Luke, That method should work fine with images with an alpha channel. At least with png images. Works for me all the time.</p>
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		<title>By: Luke</title>
		<link>http://gamesfromwithin.com/remixing-opengl-and-uikit/comment-page-1#comment-2048</link>
		<dc:creator>Luke</dc:creator>
		<pubDate>Fri, 26 Jun 2009 08:00:56 +0000</pubDate>
		<guid isPermaLink="false">http://gamesfromwithin.com/?p=326#comment-2048</guid>
		<description>This method seems to work fine with images, that do not have an alpha channel. For example: I tried to save an image to the photolibrary, that previously had been manipulated with several blending functions. All I get is a black image.
Anyone knows a solution for this? Thanks in advance</description>
		<content:encoded><![CDATA[<p>This method seems to work fine with images, that do not have an alpha channel. For example: I tried to save an image to the photolibrary, that previously had been manipulated with several blending functions. All I get is a black image.<br />
Anyone knows a solution for this? Thanks in advance</p>
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	<item>
		<title>By: I Want My Memory, Apple!</title>
		<link>http://gamesfromwithin.com/remixing-opengl-and-uikit/comment-page-1#comment-1900</link>
		<dc:creator>I Want My Memory, Apple!</dc:creator>
		<pubDate>Thu, 07 May 2009 15:33:01 +0000</pubDate>
		<guid isPermaLink="false">http://gamesfromwithin.com/?p=326#comment-1900</guid>
		<description>[...] make matters worse, I had the bright idea of combining OpenGL and UIKit for Flower Garden. Some things worked really well, like being able to quickly create some screens [...]</description>
		<content:encoded><![CDATA[<p>[...] make matters worse, I had the bright idea of combining OpenGL and UIKit for Flower Garden. Some things worked really well, like being able to quickly create some screens [...]</p>
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	<item>
		<title>By: Adding Font support in OpenGL - Acorn Heroes</title>
		<link>http://gamesfromwithin.com/remixing-opengl-and-uikit/comment-page-1#comment-1879</link>
		<dc:creator>Adding Font support in OpenGL - Acorn Heroes</dc:creator>
		<pubDate>Tue, 28 Apr 2009 10:42:20 +0000</pubDate>
		<guid isPermaLink="false">http://gamesfromwithin.com/?p=326#comment-1879</guid>
		<description>[...] on the fly.  Noel Llopis from Snappy Touch describes how this can be done for the iPhone on his Games from Within blog. While this allows us to generate text on the fly, it still suffers from each piece of text chewing [...]</description>
		<content:encoded><![CDATA[<p>[...] on the fly.  Noel Llopis from Snappy Touch describes how this can be done for the iPhone on his Games from Within blog. While this allows us to generate text on the fly, it still suffers from each piece of text chewing [...]</p>
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