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	<title>Comments on: Physical Structure and C++ &#8211; Part 2: Build Times</title>
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	<link>http://gamesfromwithin.com/physical-structure-and-c-part-2-build-times</link>
	<description>Living the indie life</description>
	<lastBuildDate>Thu, 17 May 2012 17:38:00 +0000</lastBuildDate>
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		<title>By: Yet Another Programming Weblog</title>
		<link>http://gamesfromwithin.com/physical-structure-and-c-part-2-build-times/comment-page-1#comment-12</link>
		<dc:creator>Yet Another Programming Weblog</dc:creator>
		<pubDate>Fri, 29 Apr 2005 02:19:07 +0000</pubDate>
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		<description>&lt;strong&gt;Cabeceras precompiladas multiplataforma&lt;/strong&gt;</description>
		<content:encoded><![CDATA[<p><strong>Cabeceras precompiladas multiplataforma</strong></p>
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		<title>By: Alexis Smirnov</title>
		<link>http://gamesfromwithin.com/physical-structure-and-c-part-2-build-times/comment-page-1#comment-11</link>
		<dc:creator>Alexis Smirnov</dc:creator>
		<pubDate>Wed, 27 Apr 2005 22:57:57 +0000</pubDate>
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		<description>&lt;strong&gt;The Care and Feeding of Pre-Compiled Headers&lt;/strong&gt;







A badly structured C++ codebase is likely to be as fatal as the cold, Russian winter was to Napoleon&#039;s army. [Games from Within] Another installment of a very valuable series on physical design of large-scale C++ projects. &#160;&#160;&#160;(first and ...</description>
		<content:encoded><![CDATA[<p><strong>The Care and Feeding of Pre-Compiled Headers</strong></p>
<p>A badly structured C++ codebase is likely to be as fatal as the cold, Russian winter was to Napoleon&#8217;s army. [Games from Within] Another installment of a very valuable series on physical design of large-scale C++ projects. &nbsp;&nbsp;&nbsp;(first and &#8230;</p>
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		<title>By: gamearchitect.net</title>
		<link>http://gamesfromwithin.com/physical-structure-and-c-part-2-build-times/comment-page-1#comment-10</link>
		<dc:creator>gamearchitect.net</dc:creator>
		<pubDate>Fri, 21 Jan 2005 15:24:47 +0000</pubDate>
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		<description>&lt;strong&gt;&lt;/strong&gt;





ExperimentsWithIncludes





I&#039;m co-authoring Day 1&#039;s new coding standard for our next project right now, and in the interest of having a firm scientific basis for my recommendations, I did a few experiments with how one header file includes another.</description>
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<p>ExperimentsWithIncludes</p>
<p>I&#8217;m co-authoring Day 1&#8242;s new coding standard for our next project right now, and in the interest of having a firm scientific basis for my recommendations, I did a few experiments with how one header file includes another.</p>
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