<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Physical Structure and C++ &#8211; Part 1: A First Look</title>
	<atom:link href="http://gamesfromwithin.com/physical-structure-and-c-part-1-a-first-look/feed" rel="self" type="application/rss+xml" />
	<link>http://gamesfromwithin.com/physical-structure-and-c-part-1-a-first-look</link>
	<description>Indie iPhone game development</description>
	<lastBuildDate>Thu, 04 Mar 2010 04:13:35 -0800</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.6</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Yet Another Programming Weblog</title>
		<link>http://gamesfromwithin.com/physical-structure-and-c-part-1-a-first-look/comment-page-1#comment-9</link>
		<dc:creator>Yet Another Programming Weblog</dc:creator>
		<pubDate>Fri, 29 Apr 2005 02:18:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamesfromwithin.dreamhosters.com/?p=291#comment-9</guid>
		<description>&lt;strong&gt;Cabeceras precompiladas multiplataforma&lt;/strong&gt;</description>
		<content:encoded><![CDATA[<div style="">
<p><strong>Cabeceras precompiladas multiplataforma</strong></p>
</div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alexis Smirnov</title>
		<link>http://gamesfromwithin.com/physical-structure-and-c-part-1-a-first-look/comment-page-1#comment-8</link>
		<dc:creator>Alexis Smirnov</dc:creator>
		<pubDate>Wed, 27 Apr 2005 22:56:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamesfromwithin.dreamhosters.com/?p=291#comment-8</guid>
		<description>&lt;strong&gt;The Care and Feeding of Pre-Compiled Headers&lt;/strong&gt;







A badly structured C++ codebase is likely to be as fatal as the cold, Russian winter was to Napoleon&#039;s army. [Games from Within] Another installment of a very valuable series on physical design of large-scale C++ projects. &#160;&#160;&#160;(first and...</description>
		<content:encoded><![CDATA[<div style="">
<p><strong>The Care and Feeding of Pre-Compiled Headers</strong></p>
<p>A badly structured C++ codebase is likely to be as fatal as the cold, Russian winter was to Napoleon&#8217;s army. [Games from Within] Another installment of a very valuable series on physical design of large-scale C++ projects. &nbsp;&nbsp;&nbsp;(first and&#8230;</p>
</div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Al's Game Programming Blog</title>
		<link>http://gamesfromwithin.com/physical-structure-and-c-part-1-a-first-look/comment-page-1#comment-7</link>
		<dc:creator>Al's Game Programming Blog</dc:creator>
		<pubDate>Thu, 06 Jan 2005 00:23:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamesfromwithin.dreamhosters.com/?p=291#comment-7</guid>
		<description>&lt;strong&gt;Improving code turnaround time&lt;/strong&gt;







I have been using refactoring, as described in Martin Fowler&#039;s excellent book, for a couple of years now and found that it has improved my productivity and the quality of my code considerably. One of the basic requirements of refactoring is that you mu...</description>
		<content:encoded><![CDATA[<div style="">
<p><strong>Improving code turnaround time</strong></p>
<p>I have been using refactoring, as described in Martin Fowler&#8217;s excellent book, for a couple of years now and found that it has improved my productivity and the quality of my code considerably. One of the basic requirements of refactoring is that you mu&#8230;</p>
</div>
]]></content:encoded>
	</item>
	<item>
		<title>By: StickyC.com</title>
		<link>http://gamesfromwithin.com/physical-structure-and-c-part-1-a-first-look/comment-page-1#comment-6</link>
		<dc:creator>StickyC.com</dc:creator>
		<pubDate>Fri, 31 Dec 2004 16:47:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamesfromwithin.dreamhosters.com/?p=291#comment-6</guid>
		<description>&lt;strong&gt;Games from Within: Physical Structure and C - Part 1: A First Look&lt;/strong&gt;</description>
		<content:encoded><![CDATA[<div style="">
<p><strong>Games from Within: Physical Structure and C &#8211; Part 1: A First Look</strong></p>
</div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Between One And Zero</title>
		<link>http://gamesfromwithin.com/physical-structure-and-c-part-1-a-first-look/comment-page-1#comment-5</link>
		<dc:creator>Between One And Zero</dc:creator>
		<pubDate>Fri, 31 Dec 2004 16:42:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamesfromwithin.dreamhosters.com/?p=291#comment-5</guid>
		<description>&lt;strong&gt;Games from Within: Physical Structure and C++ - Part 1: A First Look&lt;/strong&gt;</description>
		<content:encoded><![CDATA[<div style="">
<p><strong>Games from Within: Physical Structure and C++ &#8211; Part 1: A First Look</strong></p>
</div>
]]></content:encoded>
	</item>
</channel>
</rss>
