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	<title>Comments on: iSimulate: A Great Add-On For The iPhone Simulator</title>
	<atom:link href="http://gamesfromwithin.com/isimulate-a-great-add-on-for-the-iphone-simulator/feed" rel="self" type="application/rss+xml" />
	<link>http://gamesfromwithin.com/isimulate-a-great-add-on-for-the-iphone-simulator</link>
	<description>Living the indie life</description>
	<lastBuildDate>Thu, 09 Feb 2012 12:36:00 +0000</lastBuildDate>
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		<title>By: iPhone App Developers</title>
		<link>http://gamesfromwithin.com/isimulate-a-great-add-on-for-the-iphone-simulator/comment-page-1#comment-18411</link>
		<dc:creator>iPhone App Developers</dc:creator>
		<pubDate>Thu, 09 Feb 2012 11:04:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamesfromwithin.com/?p=629#comment-18411</guid>
		<description>yeah i do agree with you.</description>
		<content:encoded><![CDATA[<p>yeah i do agree with you.</p>
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		<title>By: Noel</title>
		<link>http://gamesfromwithin.com/isimulate-a-great-add-on-for-the-iphone-simulator/comment-page-1#comment-3639</link>
		<dc:creator>Noel</dc:creator>
		<pubDate>Sat, 17 Oct 2009 00:37:41 +0000</pubDate>
		<guid isPermaLink="false">http://gamesfromwithin.com/?p=629#comment-3639</guid>
		<description>How about that? All this time and I didn&#039;t know about the shift trick to offset the multitouch. Nice!</description>
		<content:encoded><![CDATA[<p>How about that? All this time and I didn&#8217;t know about the shift trick to offset the multitouch. Nice!</p>
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		<title>By: Dan</title>
		<link>http://gamesfromwithin.com/isimulate-a-great-add-on-for-the-iphone-simulator/comment-page-1#comment-3637</link>
		<dc:creator>Dan</dc:creator>
		<pubDate>Fri, 16 Oct 2009 21:24:01 +0000</pubDate>
		<guid isPermaLink="false">http://gamesfromwithin.com/?p=629#comment-3637</guid>
		<description>FYI, you can perform off-center multitouches in the simulator by holding down the shift key.</description>
		<content:encoded><![CDATA[<p>FYI, you can perform off-center multitouches in the simulator by holding down the shift key.</p>
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		<title>By: Granny Coder</title>
		<link>http://gamesfromwithin.com/isimulate-a-great-add-on-for-the-iphone-simulator/comment-page-1#comment-3000</link>
		<dc:creator>Granny Coder</dc:creator>
		<pubDate>Mon, 07 Sep 2009 14:54:51 +0000</pubDate>
		<guid isPermaLink="false">http://gamesfromwithin.com/?p=629#comment-3000</guid>
		<description>Hello dear,

I look forward to planting flower on my iPhone as is shown on picture in your article :-). It would be cool! 

Love,

Granny</description>
		<content:encoded><![CDATA[<p>Hello dear,</p>
<p>I look forward to planting flower on my iPhone as is shown on picture in your article <img src='http://gamesfromwithin.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> . It would be cool! </p>
<p>Love,</p>
<p>Granny</p>
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		<title>By: Ramses</title>
		<link>http://gamesfromwithin.com/isimulate-a-great-add-on-for-the-iphone-simulator/comment-page-1#comment-2916</link>
		<dc:creator>Ramses</dc:creator>
		<pubDate>Tue, 01 Sep 2009 22:03:18 +0000</pubDate>
		<guid isPermaLink="false">http://gamesfromwithin.com/?p=629#comment-2916</guid>
		<description>Haven&#039;t tested it yet but you might also wanna take a look at http://code.google.com/p/accelerometer-simulator/. It seems to only transmit accelerometer data but it is free, open-source, and it should be relatively easy to add touch events support. With a bit more work, it should also be possible to send images of the application through the network à la VNC to help positioning fingers when tapping the screen...

Although I didn&#039;t work with Unity3D myself, I have seen all these features working in their engine (accelerometer, touch events and image forwarding to the device).</description>
		<content:encoded><![CDATA[<p>Haven&#8217;t tested it yet but you might also wanna take a look at <a href="http://code.google.com/p/accelerometer-simulator/" rel="nofollow">http://code.google.com/p/accelerometer-simulator/</a>. It seems to only transmit accelerometer data but it is free, open-source, and it should be relatively easy to add touch events support. With a bit more work, it should also be possible to send images of the application through the network à la VNC to help positioning fingers when tapping the screen&#8230;</p>
<p>Although I didn&#8217;t work with Unity3D myself, I have seen all these features working in their engine (accelerometer, touch events and image forwarding to the device).</p>
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		<title>By: Amr Ramadan</title>
		<link>http://gamesfromwithin.com/isimulate-a-great-add-on-for-the-iphone-simulator/comment-page-1#comment-2890</link>
		<dc:creator>Amr Ramadan</dc:creator>
		<pubDate>Sun, 30 Aug 2009 09:21:57 +0000</pubDate>
		<guid isPermaLink="false">http://gamesfromwithin.com/?p=629#comment-2890</guid>
		<description>This is Amr from vimov.

All events are transmitted as soon as the events occur and not at a fixed frame rate.

We have used it with accelerometer heavy apps, and we didn&#039;t see any noticeable lag. A game like Apple&#039;s &quot;Touch Fighter 2&quot; sample code (http://bit.ly/GqAbJ) which uses accelerometer for space ship control and touches to fire weapons works flawlessly with iSimulate. There may occur a lag however if your application relies on heavy accelerometer use and heavy multi-touch use (like 5 simultaneous touches).</description>
		<content:encoded><![CDATA[<p>This is Amr from vimov.</p>
<p>All events are transmitted as soon as the events occur and not at a fixed frame rate.</p>
<p>We have used it with accelerometer heavy apps, and we didn&#8217;t see any noticeable lag. A game like Apple&#8217;s &#8220;Touch Fighter 2&#8243; sample code (<a href="http://bit.ly/GqAbJ" rel="nofollow">http://bit.ly/GqAbJ</a>) which uses accelerometer for space ship control and touches to fire weapons works flawlessly with iSimulate. There may occur a lag however if your application relies on heavy accelerometer use and heavy multi-touch use (like 5 simultaneous touches).</p>
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		<title>By: Noel</title>
		<link>http://gamesfromwithin.com/isimulate-a-great-add-on-for-the-iphone-simulator/comment-page-1#comment-2880</link>
		<dc:creator>Noel</dc:creator>
		<pubDate>Sat, 29 Aug 2009 18:42:04 +0000</pubDate>
		<guid isPermaLink="false">http://gamesfromwithin.com/?p=629#comment-2880</guid>
		<description>There is definitely going to be some delay because the events are being transmitted over WiFi. But I imagine that&#039;s going to be in the range of 20-30ms. I certainly didn&#039;t notice any lag with the accelerometer, but Flower Garden is not a twitch game. The touches seemed very responsive too, so they&#039;re definitely minimizing lag.

I&#039;m not sure at what rate data is being sent to the client. You&#039;ll have to ask Vimov about it.</description>
		<content:encoded><![CDATA[<p>There is definitely going to be some delay because the events are being transmitted over WiFi. But I imagine that&#8217;s going to be in the range of 20-30ms. I certainly didn&#8217;t notice any lag with the accelerometer, but Flower Garden is not a twitch game. The touches seemed very responsive too, so they&#8217;re definitely minimizing lag.</p>
<p>I&#8217;m not sure at what rate data is being sent to the client. You&#8217;ll have to ask Vimov about it.</p>
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		<title>By: D.K.</title>
		<link>http://gamesfromwithin.com/isimulate-a-great-add-on-for-the-iphone-simulator/comment-page-1#comment-2878</link>
		<dc:creator>D.K.</dc:creator>
		<pubDate>Sat, 29 Aug 2009 18:14:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamesfromwithin.com/?p=629#comment-2878</guid>
		<description>For an accelerometer-heavy app, you need to be as responsive as possible.  Are there any latency issues when transmitting data from the device to the simulator?
Also, at what rate does is data sent from the device to the simulator?  Is it transmitted as soon as the event is received, or is it sent at a fixed frame rate with events potentially bundled together?</description>
		<content:encoded><![CDATA[<p>For an accelerometer-heavy app, you need to be as responsive as possible.  Are there any latency issues when transmitting data from the device to the simulator?<br />
Also, at what rate does is data sent from the device to the simulator?  Is it transmitted as soon as the event is received, or is it sent at a fixed frame rate with events potentially bundled together?</p>
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