Indie iPhone game development

Interview at The Mobile Orchard Podcast

The latest podcast from Mobile Orchard covers my interview describing my experience as an indie iPhone developer and how Flower Garden was developed. I was particularly pleased when Dan Grigsby invited me to do the interview because the Mobile Orchard podcast is one of the two podcasts I listen regularly (the other one being TED Talks).

The interview topics range from high-level topics like business aspects of iPhone development, down to the nitty-gritty of how the procedural flowers were created, or how I had to use assembly language to take advantage of the vector floating point processor on the iPhone to do all the heavy lifting for matrix transforms.

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Date
April 13th, 2009

Author
Noel

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1 Comments


  1. slothbear

    Nice interview; I enjoyed it. The mix of high level and low level stuff was good. I never knew that you could use assembler in iPhone apps! Also, I’m enjoying my very own Flower Garden now.