Indie iPhone game development

Getting Started With Shaders On The iPhone 3GS

shaderI just wrote an article for Mobile Orchard on how to get started with OpenGL ES 2.0 on the iPhone 3GS. It goes over all the steps necessary to set up a barebones project that renders a quad on screen using a vertex and a fragment shader. It’s not the most stunning thing ever visually, but I think it makes for a good starting point for OpenGL ES 2.0 projects.

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Date
August 24th, 2009

Author
Noel

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