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	<title>Comments on: GDC 2010: The Best of Both Worlds: Using UIKit with OpenGL</title>
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	<link>http://gamesfromwithin.com/gdc-2010-the-best-of-both-worlds-using-uikit-with-opengl</link>
	<description>Living the indie life</description>
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		<title>By: Noel</title>
		<link>http://gamesfromwithin.com/gdc-2010-the-best-of-both-worlds-using-uikit-with-opengl/comment-page-1#comment-6800</link>
		<dc:creator>Noel</dc:creator>
		<pubDate>Sat, 10 Apr 2010 22:43:40 +0000</pubDate>
		<guid isPermaLink="false">http://gamesfromwithin.com/?p=866#comment-6800</guid>
		<description>Mark, drawing both behind and in front of a UIKit view can be done but it&#039;s going to be a perf hit for sure. I&#039;ve never rendered a UISegmentedControl in OpenGL. You could try setting the CGContext, forcing a render, and uploading it to a texture, but I suspect you&#039;re better off implementing that UI widget yourself in OpenGL.</description>
		<content:encoded><![CDATA[<p>Mark, drawing both behind and in front of a UIKit view can be done but it&#8217;s going to be a perf hit for sure. I&#8217;ve never rendered a UISegmentedControl in OpenGL. You could try setting the CGContext, forcing a render, and uploading it to a texture, but I suspect you&#8217;re better off implementing that UI widget yourself in OpenGL.</p>
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		<title>By: Mark</title>
		<link>http://gamesfromwithin.com/gdc-2010-the-best-of-both-worlds-using-uikit-with-opengl/comment-page-1#comment-6762</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Sat, 27 Mar 2010 17:55:10 +0000</pubDate>
		<guid isPermaLink="false">http://gamesfromwithin.com/?p=866#comment-6762</guid>
		<description>In the slides you talk about rendering text from a UITextView, but do you know of ways to render a UISegmentedControl in OpenGL? My problem is that I need to have OpenGL draw both behind AND in front of the UISegmentedControl, which can&#039;t be done currently since they are in separate views.</description>
		<content:encoded><![CDATA[<p>In the slides you talk about rendering text from a UITextView, but do you know of ways to render a UISegmentedControl in OpenGL? My problem is that I need to have OpenGL draw both behind AND in front of the UISegmentedControl, which can&#8217;t be done currently since they are in separate views.</p>
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