Here are the slides for my session at the GDC iPhone Summit, The Best of Both Worlds: Using UIKit With OpenGL.
It was a 30-minute slot, so the material is pretty condensed without the chance to expand on the topics. I’m giving an extended version of this talk at 360iDev in a few weeks, so I’ll be able to get into more details then and have a cool sample app that shows off all those concepts.
It was great seeing a bunch of you at my session and at around the iPhone and Indie Summits. It was a great couple of days!