<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: From Full to Lite in Under An Hour</title>
	<atom:link href="http://gamesfromwithin.com/from-full-to-lite-in-under-an-hour/feed" rel="self" type="application/rss+xml" />
	<link>http://gamesfromwithin.com/from-full-to-lite-in-under-an-hour</link>
	<description>Living the indie life</description>
	<lastBuildDate>Thu, 09 Feb 2012 12:36:00 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
	<item>
		<title>By: Duncan A Campbell</title>
		<link>http://gamesfromwithin.com/from-full-to-lite-in-under-an-hour/comment-page-1#comment-18305</link>
		<dc:creator>Duncan A Campbell</dc:creator>
		<pubDate>Fri, 25 Nov 2011 13:58:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamesfromwithin.com/?p=498#comment-18305</guid>
		<description>Amazing!  Just what I was looking for.  The only thing missing from this (unless I missed it myself) was an explanation on how to define the constants which the #ifdef would use in the code.  I asked on stackoverflow and got the answer here:  http://stackoverflow.com/questions/8269711/how-do-i-create-an-ifdef-command-to-differentiate-between-my-two-targets-in-xco

Thanks so much!  You da man! </description>
		<content:encoded><![CDATA[<p>Amazing!  Just what I was looking for.  The only thing missing from this (unless I missed it myself) was an explanation on how to define the constants which the #ifdef would use in the code.  I asked on stackoverflow and got the answer here:  http://stackoverflow.com/questions/8269711/how-do-i-create-an-ifdef-command-to-differentiate-between-my-two-targets-in-xco</p>
<p>Thanks so much!  You da man! </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Basil Shkara</title>
		<link>http://gamesfromwithin.com/from-full-to-lite-in-under-an-hour/comment-page-1#comment-3135</link>
		<dc:creator>Basil Shkara</dc:creator>
		<pubDate>Thu, 17 Sep 2009 02:34:13 +0000</pubDate>
		<guid isPermaLink="false">http://gamesfromwithin.com/?p=498#comment-3135</guid>
		<description>Nice article Noel.

Just a tip.  You don&#039;t need to modify the &#039;Copy Bundle Resources&#039; build phase of your target to maintain separation of artwork between different targets.

An alternative method is to create subdirectories in your project root, then drag that folder into the Xcode &#039;Groups &amp; Files&#039; pane underneath the &#039;Resources&#039; group.

Make sure &#039;Copy items into destination&#039; is unchecked and the reference type is &#039;Relative to Project&#039;.

Then you can open the Info panel for each of these newly created groups and change the target membership to the correct target.  Also ensure any resources inside each group have the correct target membership.

This way just feels cleaner to me.</description>
		<content:encoded><![CDATA[<p>Nice article Noel.</p>
<p>Just a tip.  You don&#8217;t need to modify the &#8216;Copy Bundle Resources&#8217; build phase of your target to maintain separation of artwork between different targets.</p>
<p>An alternative method is to create subdirectories in your project root, then drag that folder into the Xcode &#8216;Groups &amp; Files&#8217; pane underneath the &#8216;Resources&#8217; group.</p>
<p>Make sure &#8216;Copy items into destination&#8217; is unchecked and the reference type is &#8216;Relative to Project&#8217;.</p>
<p>Then you can open the Info panel for each of these newly created groups and change the target membership to the correct target.  Also ensure any resources inside each group have the correct target membership.</p>
<p>This way just feels cleaner to me.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Claus</title>
		<link>http://gamesfromwithin.com/from-full-to-lite-in-under-an-hour/comment-page-1#comment-3094</link>
		<dc:creator>Claus</dc:creator>
		<pubDate>Tue, 15 Sep 2009 12:53:37 +0000</pubDate>
		<guid isPermaLink="false">http://gamesfromwithin.com/?p=498#comment-3094</guid>
		<description>After following the instructions at http://code.google.com/p/google-toolbox-for-mac/wiki/iPhoneUnitTesting, I had troubles setting breakpoints in my code when running the unit tests as part of my build (the breakpoints wouldn&#039;t trigger). 

I also prefer running my unit tests separately before checking in my code rather than every time during build - some of my tests involve file reading/writing and network stuff that slows down the execution.</description>
		<content:encoded><![CDATA[<p>After following the instructions at <a href="http://code.google.com/p/google-toolbox-for-mac/wiki/iPhoneUnitTesting" rel="nofollow">http://code.google.com/p/google-toolbox-for-mac/wiki/iPhoneUnitTesting</a>, I had troubles setting breakpoints in my code when running the unit tests as part of my build (the breakpoints wouldn&#8217;t trigger). </p>
<p>I also prefer running my unit tests separately before checking in my code rather than every time during build &#8211; some of my tests involve file reading/writing and network stuff that slows down the execution.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hendrik</title>
		<link>http://gamesfromwithin.com/from-full-to-lite-in-under-an-hour/comment-page-1#comment-3089</link>
		<dc:creator>Hendrik</dc:creator>
		<pubDate>Tue, 15 Sep 2009 07:43:13 +0000</pubDate>
		<guid isPermaLink="false">http://gamesfromwithin.com/?p=498#comment-3089</guid>
		<description>Nice detailed explanation.
Myself I went with the SCM approach. Luckily git makes branching and merging fairly easy. Since I didn&#039;t just have a lite version but multiple apps sharing the same core codebase, I think that was the best approach to take for me.
However I will admit that merging the xcodeproj files can be a bit of a pain at times.</description>
		<content:encoded><![CDATA[<p>Nice detailed explanation.<br />
Myself I went with the SCM approach. Luckily git makes branching and merging fairly easy. Since I didn&#8217;t just have a lite version but multiple apps sharing the same core codebase, I think that was the best approach to take for me.<br />
However I will admit that merging the xcodeproj files can be a bit of a pain at times.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mos</title>
		<link>http://gamesfromwithin.com/from-full-to-lite-in-under-an-hour/comment-page-1#comment-3087</link>
		<dc:creator>mos</dc:creator>
		<pubDate>Tue, 15 Sep 2009 04:36:25 +0000</pubDate>
		<guid isPermaLink="false">http://gamesfromwithin.com/?p=498#comment-3087</guid>
		<description>I planned on leaving a comment here about UnitTest++, but since I see Claus already has, I&#039;ll just be moving along.  ;)</description>
		<content:encoded><![CDATA[<p>I planned on leaving a comment here about UnitTest++, but since I see Claus already has, I&#8217;ll just be moving along.  <img src='http://gamesfromwithin.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Noel</title>
		<link>http://gamesfromwithin.com/from-full-to-lite-in-under-an-hour/comment-page-1#comment-3084</link>
		<dc:creator>Noel</dc:creator>
		<pubDate>Tue, 15 Sep 2009 01:17:28 +0000</pubDate>
		<guid isPermaLink="false">http://gamesfromwithin.com/?p=498#comment-3084</guid>
		<description>Hi Claus,

Yes, I&#039;m using UnitTest++ quite extensively with XCode and the iPhone and an article describing that is pretty high up in my priority list. Now I just need to find the time :-)

I&#039;m surprised you list running the unit tests as part of the build a disadvantage though. That&#039;s how I run all of them. How&#039;s your ideal set up? Do you run them as a separate step afterwards?</description>
		<content:encoded><![CDATA[<p>Hi Claus,</p>
<p>Yes, I&#8217;m using UnitTest++ quite extensively with XCode and the iPhone and an article describing that is pretty high up in my priority list. Now I just need to find the time <img src='http://gamesfromwithin.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>I&#8217;m surprised you list running the unit tests as part of the build a disadvantage though. That&#8217;s how I run all of them. How&#8217;s your ideal set up? Do you run them as a separate step afterwards?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Claus</title>
		<link>http://gamesfromwithin.com/from-full-to-lite-in-under-an-hour/comment-page-1#comment-3083</link>
		<dc:creator>Claus</dc:creator>
		<pubDate>Tue, 15 Sep 2009 01:04:20 +0000</pubDate>
		<guid isPermaLink="false">http://gamesfromwithin.com/?p=498#comment-3083</guid>
		<description>Thanks for your helpful articles.

Because you mentioned test targets: I wonder if you could write an article about unit testing with XCode. Are you still developing/using UnitTest++? 

I find unit testing in XCode quite a pain because you need to run the tests as part of the build process to be able to double-click on the error messages.</description>
		<content:encoded><![CDATA[<p>Thanks for your helpful articles.</p>
<p>Because you mentioned test targets: I wonder if you could write an article about unit testing with XCode. Are you still developing/using UnitTest++? </p>
<p>I find unit testing in XCode quite a pain because you need to run the tests as part of the build process to be able to double-click on the error messages.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Patrick Hogan</title>
		<link>http://gamesfromwithin.com/from-full-to-lite-in-under-an-hour/comment-page-1#comment-3075</link>
		<dc:creator>Patrick Hogan</dc:creator>
		<pubDate>Mon, 14 Sep 2009 17:48:13 +0000</pubDate>
		<guid isPermaLink="false">http://gamesfromwithin.com/?p=498#comment-3075</guid>
		<description>Thanks Noel, that was really useful info. When I first started using Xcode I balked a little at the targets idea. It seemed confusing and superfluous... until, that is, I needed it for a situation not unlike this one. Now it seems very natural to produce multiple outputs with shared dependencies.</description>
		<content:encoded><![CDATA[<p>Thanks Noel, that was really useful info. When I first started using Xcode I balked a little at the targets idea. It seemed confusing and superfluous&#8230; until, that is, I needed it for a situation not unlike this one. Now it seems very natural to produce multiple outputs with shared dependencies.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tweets that mention Games from Within &#124; From Full to Lite in Under An Hour -- Topsy.com</title>
		<link>http://gamesfromwithin.com/from-full-to-lite-in-under-an-hour/comment-page-1#comment-3072</link>
		<dc:creator>Tweets that mention Games from Within &#124; From Full to Lite in Under An Hour -- Topsy.com</dc:creator>
		<pubDate>Mon, 14 Sep 2009 16:25:03 +0000</pubDate>
		<guid isPermaLink="false">http://gamesfromwithin.com/?p=498#comment-3072</guid>
		<description>[...] This post was mentioned on Twitter by MarkusN. MarkusN said: RT @SnappyTouch: New blog post: From Full to Lite in Under An Hour http://bit.ly/2Xhu83 [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by MarkusN. MarkusN said: RT @SnappyTouch: New blog post: From Full to Lite in Under An Hour <a href="http://bit.ly/2Xhu83" rel="nofollow">http://bit.ly/2Xhu83</a> [...]</p>
]]></content:encoded>
	</item>
</channel>
</rss>

