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	<title>Comments on: Exploring the C++ Unit Testing Framework Jungle</title>
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	<link>http://gamesfromwithin.com/exploring-the-c-unit-testing-framework-jungle</link>
	<description>Indie iPhone game development</description>
	<lastBuildDate>Thu, 04 Mar 2010 04:13:35 -0800</lastBuildDate>
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		<title>By: /* Rambling comments... */</title>
		<link>http://gamesfromwithin.com/exploring-the-c-unit-testing-framework-jungle/comment-page-1#comment-72</link>
		<dc:creator>/* Rambling comments... */</dc:creator>
		<pubDate>Tue, 02 Aug 2005 07:15:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamesfromwithin.dreamhosters.com/?p=318#comment-72</guid>
		<description>&lt;strong&gt;Exploring the C++ Unit Testing Framework Jungle&lt;/strong&gt;







Exploring the C++ Unit Testing Framework Jungle over on Games from Within is a really good look at all of the C++ unit testing frameworks out there. It compares the following frameworks: * CppUnit * Boost.Test * CppUnitLite * NanoCppUnit...</description>
		<content:encoded><![CDATA[<div style="">
<p><strong>Exploring the C++ Unit Testing Framework Jungle</strong></p>
<p>Exploring the C++ Unit Testing Framework Jungle over on Games from Within is a really good look at all of the C++ unit testing frameworks out there. It compares the following frameworks: * CppUnit * Boost.Test * CppUnitLite * NanoCppUnit&#8230;</p>
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		<title>By: Alexis Smirnov</title>
		<link>http://gamesfromwithin.com/exploring-the-c-unit-testing-framework-jungle/comment-page-1#comment-71</link>
		<dc:creator>Alexis Smirnov</dc:creator>
		<pubDate>Tue, 12 Jul 2005 00:01:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamesfromwithin.dreamhosters.com/?p=318#comment-71</guid>
		<description>&lt;strong&gt;Test driven development of distributed systems&lt;/strong&gt;







Years of work on various large-scale software systems made me realize a few simple things: &#160; Software testing is hard. Great advances in Test Driven Development made testing more productive. Still, to achieve full test coverage for a system,...</description>
		<content:encoded><![CDATA[<div style="">
<p><strong>Test driven development of distributed systems</strong></p>
<p>Years of work on various large-scale software systems made me realize a few simple things: &nbsp; Software testing is hard. Great advances in Test Driven Development made testing more productive. Still, to achieve full test coverage for a system,&#8230;</p>
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	</item>
	<item>
		<title>By: : linkblog/links_2005-05-16.html</title>
		<link>http://gamesfromwithin.com/exploring-the-c-unit-testing-framework-jungle/comment-page-1#comment-70</link>
		<dc:creator>: linkblog/links_2005-05-16.html</dc:creator>
		<pubDate>Wed, 18 May 2005 03:11:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamesfromwithin.dreamhosters.com/?p=318#comment-70</guid>
		<description>&lt;strong&gt;2005-05-16 links&lt;/strong&gt;








2005-05-16 links



* Games from Within: Exploring the C++ Unit Testing Framework Jungle

* SCons: A software construction tool



Taken from Jims del.icio.us links

Feet Up!</description>
		<content:encoded><![CDATA[<div style="">
<p><strong>2005-05-16 links</strong></p>
<p>2005-05-16 links</p>
<p>* Games from Within: Exploring the C++ Unit Testing Framework Jungle</p>
<p>* SCons: A software construction tool</p>
<p>Taken from Jims del.icio.us links</p>
<p>Feet Up!</p>
</div>
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		<title>By: Alexis Smirnov</title>
		<link>http://gamesfromwithin.com/exploring-the-c-unit-testing-framework-jungle/comment-page-1#comment-69</link>
		<dc:creator>Alexis Smirnov</dc:creator>
		<pubDate>Tue, 15 Mar 2005 14:36:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamesfromwithin.dreamhosters.com/?p=318#comment-69</guid>
		<description>&lt;strong&gt;Comparing C++ unit testing frameworks&lt;/strong&gt;







If you&#8217;re shopping around for a C++ unit test framework, make sure to check out this analysis of C++ unit test frameworks. It&#8217;s a good idea to pay attention to the conclusions made by the author of such a...</description>
		<content:encoded><![CDATA[<div style="">
<p><strong>Comparing C++ unit testing frameworks</strong></p>
<p>If you&rsquo;re shopping around for a C++ unit test framework, make sure to check out this analysis of C++ unit test frameworks. It&rsquo;s a good idea to pay attention to the conclusions made by the author of such a&#8230;</p>
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		<title>By: Myroslav Rubanets</title>
		<link>http://gamesfromwithin.com/exploring-the-c-unit-testing-framework-jungle/comment-page-1#comment-59</link>
		<dc:creator>Myroslav Rubanets</dc:creator>
		<pubDate>Sun, 13 Mar 2005 07:40:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamesfromwithin.dreamhosters.com/?p=318#comment-59</guid>
		<description>Hi, Noel!

Great review. I did spent some time comparing unit test frameworks and asking people for something simple.

For now i&#039;m using TUT &lt;a href=&quot;http://tut-framework.sourceforge.net&quot; rel=&quot;nofollow&quot;&gt;http://tut-framework.sourceforge.net&lt;/a&gt; . Its favourite feature for me - fixtures. Once you wrote struct containing data setup(ctor) and teardown(dtor) for test it gets constructed and destructed for each test in a group. And fixture members are  referenced implicitly through &quot;this&quot; pointer. I choosed it over a boost because i dont like libraries that need to be built in some special way only. Major drawback of TUT is in its compiler requirements - i just cant use it in the old project built by MSVC6.</description>
		<content:encoded><![CDATA[<p>Hi, Noel!</p>
<p>Great review. I did spent some time comparing unit test frameworks and asking people for something simple.</p>
<p>For now i&#8217;m using TUT <a href="http://tut-framework.sourceforge.net" rel="nofollow">http://tut-framework.sourceforge.net</a> . Its favourite feature for me &#8211; fixtures. Once you wrote struct containing data setup(ctor) and teardown(dtor) for test it gets constructed and destructed for each test in a group. And fixture members are  referenced implicitly through &#8220;this&#8221; pointer. I choosed it over a boost because i dont like libraries that need to be built in some special way only. Major drawback of TUT is in its compiler requirements &#8211; i just cant use it in the old project built by MSVC6.</p>
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		<title>By: Fosta's Blog</title>
		<link>http://gamesfromwithin.com/exploring-the-c-unit-testing-framework-jungle/comment-page-1#comment-68</link>
		<dc:creator>Fosta's Blog</dc:creator>
		<pubDate>Mon, 07 Mar 2005 20:20:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamesfromwithin.dreamhosters.com/?p=318#comment-68</guid>
		<description>&lt;strong&gt;Test Driven Development&lt;/strong&gt;</description>
		<content:encoded><![CDATA[<div style="">
<p><strong>Test Driven Development</strong></p>
</div>
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		<title>By: Bill Nalen</title>
		<link>http://gamesfromwithin.com/exploring-the-c-unit-testing-framework-jungle/comment-page-1#comment-58</link>
		<dc:creator>Bill Nalen</dc:creator>
		<pubDate>Mon, 07 Feb 2005 14:36:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamesfromwithin.dreamhosters.com/?p=318#comment-58</guid>
		<description>I&#039;m guessing that if I keep the minimum amount of code in the gui and move all the logic to a separate class it will help a lot with unit testing. That said I&#039;m only halfway through TDD and I haven&#039;t used it in practice at all. I love seeing how other people have put these kinds of methods into practice, i.e. do they really work for projects. Do the tests really stick around throughout the project, or do they get tossed like most class diagrams or project plans once you get started.



I also find book reviews by people who actually do a lot of programming very useful. Sometimes it&#039;s really hard to find books that don&#039;t talk about the basics for half the book. So I&#039;m really happy to see your reviews, keep it up :-)



BTW, would you mind mentioning what MT plugin you are using for the currently reading section? I&#039;m new to the MT world.



Thanks</description>
		<content:encoded><![CDATA[<p>I&#8217;m guessing that if I keep the minimum amount of code in the gui and move all the logic to a separate class it will help a lot with unit testing. That said I&#8217;m only halfway through TDD and I haven&#8217;t used it in practice at all. I love seeing how other people have put these kinds of methods into practice, i.e. do they really work for projects. Do the tests really stick around throughout the project, or do they get tossed like most class diagrams or project plans once you get started.</p>
<p>I also find book reviews by people who actually do a lot of programming very useful. Sometimes it&#8217;s really hard to find books that don&#8217;t talk about the basics for half the book. So I&#8217;m really happy to see your reviews, keep it up <img src='http://gamesfromwithin.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>BTW, would you mind mentioning what MT plugin you are using for the currently reading section? I&#8217;m new to the MT world.</p>
<p>Thanks</p>
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		<title>By: Noel Llopis</title>
		<link>http://gamesfromwithin.com/exploring-the-c-unit-testing-framework-jungle/comment-page-1#comment-57</link>
		<dc:creator>Noel Llopis</dc:creator>
		<pubDate>Mon, 07 Feb 2005 02:27:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamesfromwithin.dreamhosters.com/?p=318#comment-57</guid>
		<description>Thanks, Bill. An article on doing TDD with games is the next one I&#039;ll write. I promise! It&#039;s just that other things keep coming up :-)



GUI applications are the most difficult kind to do with TDD (and, to a certain extent, the ones you get least amount of benefit from, especially if they don&#039;t have much real &quot;logic&quot; inside).



Some resources for TDD with GUIs are the Yahoo mailing list (very little traffic) &lt;a href=&quot;http://groups.yahoo.com/group/TestFirstUserInterfaces/,&quot; rel=&quot;nofollow&quot;&gt;http://groups.yahoo.com/group/TestFirstUserInterfaces/,&lt;/a&gt; and Phlip&#039;s book (&lt;a href=&quot;http://www.amazon.com/exec/obidos/tg/detail/-/0321227328),&quot; rel=&quot;nofollow&quot;&gt;http://www.amazon.com/exec/obidos/tg/detail/-/0321227328),&lt;/a&gt; which should be available in a few months.



The main problem with GUI apps is that you often end up having to twist the framework around to be able to do TDD comfortably.



Games on the other hand, are *not* mostly GUIs. There&#039;s a layer that deals with rendering graphics or creating sound, but most of it is the game logic inside, which can easily be done in a TDD way (especially for anything below game scripts, I&#039;m not convinced that TDD is the right way to go for really high level gameplay code which is changing all the time and nothing depends on it).



More about all this soon. Very soon :-)</description>
		<content:encoded><![CDATA[<p>Thanks, Bill. An article on doing TDD with games is the next one I&#8217;ll write. I promise! It&#8217;s just that other things keep coming up <img src='http://gamesfromwithin.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>GUI applications are the most difficult kind to do with TDD (and, to a certain extent, the ones you get least amount of benefit from, especially if they don&#8217;t have much real &#8220;logic&#8221; inside).</p>
<p>Some resources for TDD with GUIs are the Yahoo mailing list (very little traffic) <a href="http://groups.yahoo.com/group/TestFirstUserInterfaces/," rel="nofollow"></a><a href="http://groups.yahoo.com/group/TestFirstUserInterfaces/" rel="nofollow">http://groups.yahoo.com/group/TestFirstUserInterfaces/</a>, and Phlip&#8217;s book (<a href="http://www.amazon.com/exec/obidos/tg/detail/-/0321227328)," rel="nofollow"></a><a href="http://www.amazon.com/exec/obidos/tg/detail/-/0321227328)" rel="nofollow">http://www.amazon.com/exec/obidos/tg/detail/-/0321227328)</a>, which should be available in a few months.</p>
<p>The main problem with GUI apps is that you often end up having to twist the framework around to be able to do TDD comfortably.</p>
<p>Games on the other hand, are *not* mostly GUIs. There&#8217;s a layer that deals with rendering graphics or creating sound, but most of it is the game logic inside, which can easily be done in a TDD way (especially for anything below game scripts, I&#8217;m not convinced that TDD is the right way to go for really high level gameplay code which is changing all the time and nothing depends on it).</p>
<p>More about all this soon. Very soon <img src='http://gamesfromwithin.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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		<title>By: Bill Nalen</title>
		<link>http://gamesfromwithin.com/exploring-the-c-unit-testing-framework-jungle/comment-page-1#comment-56</link>
		<dc:creator>Bill Nalen</dc:creator>
		<pubDate>Mon, 07 Feb 2005 02:09:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamesfromwithin.dreamhosters.com/?p=318#comment-56</guid>
		<description>Wow, this is a great article Noel. I&#039;d love to see a step by step article about how you do TDD on a real project, say adding a dialog to a config screen or something. I can&#039;t help thinking that TDD doesn&#039;t work well for apps that are mostly GUI in nature and games might be the most GUI. I&#039;m about to start a big new project at my day job that involves a lot of back end coding that seems suitable to TDD so I thought I&#039;d try the same thing with my own stuff. However, since a lot of the code is GUI I&#039;m having trouble applying it.</description>
		<content:encoded><![CDATA[<p>Wow, this is a great article Noel. I&#8217;d love to see a step by step article about how you do TDD on a real project, say adding a dialog to a config screen or something. I can&#8217;t help thinking that TDD doesn&#8217;t work well for apps that are mostly GUI in nature and games might be the most GUI. I&#8217;m about to start a big new project at my day job that involves a lot of back end coding that seems suitable to TDD so I thought I&#8217;d try the same thing with my own stuff. However, since a lot of the code is GUI I&#8217;m having trouble applying it.</p>
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		<title>By: JohnA</title>
		<link>http://gamesfromwithin.com/exploring-the-c-unit-testing-framework-jungle/comment-page-1#comment-55</link>
		<dc:creator>JohnA</dc:creator>
		<pubDate>Fri, 21 Jan 2005 06:42:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamesfromwithin.dreamhosters.com/?p=318#comment-55</guid>
		<description>Check out:

&lt;a href=&quot;http://arrizza.com/unittesters/jutasserter/jutasserter.html&quot; rel=&quot;nofollow&quot;&gt;http://arrizza.com/unittesters/jutasserter/jutasserter.html&lt;/a&gt;



for a very simple unittester



# Small:



* UtAsserter.h: 55 lines

* UtAsserter.cpp: 343 lines

* main.cpp: 2 lines



# Simple:



* Test cases are created by declaring them: TEST(x)

* main() requires only one line TestSuite::Run()



# don&#039;t have to maintain the test suite, done automatically

# easy to add more assert types

# format works with MSVCs next_error (F4)

# works with VC6 &amp; VC7; partially works with g++</description>
		<content:encoded><![CDATA[<p>Check out:</p>
<p><a href="http://arrizza.com/unittesters/jutasserter/jutasserter.html" rel="nofollow">http://arrizza.com/unittesters/jutasserter/jutasserter.html</a></p>
<p>for a very simple unittester</p>
<p># Small:</p>
<p>* UtAsserter.h: 55 lines</p>
<p>* UtAsserter.cpp: 343 lines</p>
<p>* main.cpp: 2 lines</p>
<p># Simple:</p>
<p>* Test cases are created by declaring them: TEST(x)</p>
<p>* main() requires only one line TestSuite::Run()</p>
<p># don&#8217;t have to maintain the test suite, done automatically</p>
<p># easy to add more assert types</p>
<p># format works with MSVCs next_error (F4)</p>
<p># works with VC6 &#038; VC7; partially works with g++</p>
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