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	<title>Comments for Games from Within</title>
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	<link>http://gamesfromwithin.com</link>
	<description>Living the indie life</description>
	<lastBuildDate>Tue, 15 May 2012 19:19:00 +0000</lastBuildDate>
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		<title>Comment on Big Displays: The Good, The Shiny, and The Ugly by Tom Keresztes</title>
		<link>http://gamesfromwithin.com/big-displays-the-good-the-shiny-and-the-ugly/comment-page-1#comment-18474</link>
		<dc:creator>Tom Keresztes</dc:creator>
		<pubDate>Tue, 15 May 2012 19:19:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamesfromwithin.com/?p=1602#comment-18474</guid>
		<description>The 2711 is a wide gamut monitor, and the OS needs to use a colour profile to match the RGB8 colour space to the 10bit used by the 2711. And of course, needs to be calibrated. 
   The thunderbolt is only capable of displaying 70% of the NTSC spectrum, no wonder the 2711 feels a bit off. With the monitor set to any wide-gamut mode (including Custom and Adobe RGB), the monitor will definitely display sRGB images (which most are) in more garish colour when viewed in non-managed applications than in CS5 or LR.  Why?  Because a wide-gamut monitor displays any particular RGB values with more saturated colour, compared to how a normal-gamut monitor would display the same RGB values.  That&#039;s what wide-gamut monitors do!  So any non-managed application (such as the Windows desktop and non-managed browsers such as IE - even IE9) will display any image with more saturated colour on a wide-gamut monitor than on a normal-gamut monitor. </description>
		<content:encoded><![CDATA[<p>The 2711 is a wide gamut monitor, and the OS needs to use a colour profile to match the RGB8 colour space to the 10bit used by the 2711. And of course, needs to be calibrated. <br />
   The thunderbolt is only capable of displaying 70% of the NTSC spectrum, no wonder the 2711 feels a bit off. With the monitor set to any wide-gamut mode (including Custom and Adobe RGB), the monitor will definitely display sRGB images (which most are) in more garish colour when viewed in non-managed applications than in CS5 or LR.  Why?  Because a wide-gamut monitor displays any particular RGB values with more saturated colour, compared to how a normal-gamut monitor would display the same RGB values.  That&#8217;s what wide-gamut monitors do!  So any non-managed application (such as the Windows desktop and non-managed browsers such as IE &#8211; even IE9) will display any image with more saturated colour on a wide-gamut monitor than on a normal-gamut monitor. </p>
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		<title>Comment on Data-Oriented Design (Or Why You Might Be Shooting Yourself in The Foot With OOP) by Terrence Andrew Davis</title>
		<link>http://gamesfromwithin.com/data-oriented-design/comment-page-1#comment-18473</link>
		<dc:creator>Terrence Andrew Davis</dc:creator>
		<pubDate>Tue, 15 May 2012 16:28:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamesfromwithin.com/?p=723#comment-18473</guid>
		<description>The LoseThos operating system offers a different approach to parallelism you might be interested in.  You&#039;re right about SSE/MMX.  If you&#039;re curious, look at LoseThos&#039; flight simulator.  It&#039;s multicored master-slave, not SMP.  All 8 cores dynamically update more or less of the image based on load, not using a GPU.  (This flight sim is /LT/Demo/GameStarters/EagleDive.CPZ.)</description>
		<content:encoded><![CDATA[<p>The LoseThos operating system offers a different approach to parallelism you might be interested in.  You&#8217;re right about SSE/MMX.  If you&#8217;re curious, look at LoseThos&#8217; flight simulator.  It&#8217;s multicored master-slave, not SMP.  All 8 cores dynamically update more or less of the image based on load, not using a GPU.  (This flight sim is /LT/Demo/GameStarters/EagleDive.CPZ.)</p>
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		<title>Comment on Data-Oriented Design (Or Why You Might Be Shooting Yourself in The Foot With OOP) by Whatever</title>
		<link>http://gamesfromwithin.com/data-oriented-design/comment-page-1#comment-18472</link>
		<dc:creator>Whatever</dc:creator>
		<pubDate>Tue, 15 May 2012 16:23:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamesfromwithin.com/?p=723#comment-18472</guid>
		<description>Can&#039;t you jerks, *NOT* think of a controversial title ?
</description>
		<content:encoded><![CDATA[<p>Can&#8217;t you jerks, *NOT* think of a controversial title ?</p>
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		<title>Comment on What The Rovio Deal With Casey&#8217;s Contraptions Means To Me by Kuyi Mobile</title>
		<link>http://gamesfromwithin.com/what-the-rovio-deal-with-caseys-contraptions-means-to-me/comment-page-1#comment-18471</link>
		<dc:creator>Kuyi Mobile</dc:creator>
		<pubDate>Tue, 15 May 2012 15:04:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamesfromwithin.com/?p=1628#comment-18471</guid>
		<description>Congrats Noel and Miguel! This is a truly inspiring story! I couldn&#039;t agree more with the majority of the posts--I kinda like Miguel&#039;s artwork more than Rovio&#039;s.  Rovio&#039;s looks more commercialized and kind of missing that &quot;personal&quot; touch.  At any rate, I wish you guys all the best and I&#039;m looking forward to what you will come up with next!</description>
		<content:encoded><![CDATA[<p>Congrats Noel and Miguel! This is a truly inspiring story! I couldn&#8217;t agree more with the majority of the posts&#8211;I kinda like Miguel&#8217;s artwork more than Rovio&#8217;s.  Rovio&#8217;s looks more commercialized and kind of missing that &#8220;personal&#8221; touch.  At any rate, I wish you guys all the best and I&#8217;m looking forward to what you will come up with next!</p>
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		<title>Comment on What The Rovio Deal With Casey&#8217;s Contraptions Means To Me by AdamP</title>
		<link>http://gamesfromwithin.com/what-the-rovio-deal-with-caseys-contraptions-means-to-me/comment-page-1#comment-18470</link>
		<dc:creator>AdamP</dc:creator>
		<pubDate>Mon, 14 May 2012 08:05:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamesfromwithin.com/?p=1628#comment-18470</guid>
		<description>What would be cool is if you could get Rovio to give free copies or some other deal (free DLC?) to the people who bought Casey&#039;s Contraptions.</description>
		<content:encoded><![CDATA[<p>What would be cool is if you could get Rovio to give free copies or some other deal (free DLC?) to the people who bought Casey&#8217;s Contraptions.</p>
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		<title>Comment on What The Rovio Deal With Casey&#8217;s Contraptions Means To Me by Johannes Vuorinen</title>
		<link>http://gamesfromwithin.com/what-the-rovio-deal-with-caseys-contraptions-means-to-me/comment-page-1#comment-18469</link>
		<dc:creator>Johannes Vuorinen</dc:creator>
		<pubDate>Sun, 13 May 2012 17:08:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamesfromwithin.com/?p=1628#comment-18469</guid>
		<description>Congratulations! Great, inspiring story.</description>
		<content:encoded><![CDATA[<p>Congratulations! Great, inspiring story.</p>
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		<title>Comment on What The Rovio Deal With Casey&#8217;s Contraptions Means To Me by ken wong</title>
		<link>http://gamesfromwithin.com/what-the-rovio-deal-with-caseys-contraptions-means-to-me/comment-page-1#comment-18468</link>
		<dc:creator>ken wong</dc:creator>
		<pubDate>Sun, 13 May 2012 15:41:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamesfromwithin.com/?p=1628#comment-18468</guid>
		<description>Congratulations! Having read a large percentage of your blog, and being a budding indie dev myself, I can&#039;t be more happy for you guys. I&#039;m sure you&#039;re receiving a more than a few comments suggesting you&#039;ve &quot;sold out&quot; - I don&#039;t think anyone with this position appreciates the risks and dedication it&#039;s taken you to get to this point - you deserve to reap the benefits. I also think these detractors also probably don&#039;t realize that a) Rovio released dozens of games before they made it big, b) despite rebranding the game anyway, they did the right thing and bought the game from you; less savoury companies would have simply ripped you off.</description>
		<content:encoded><![CDATA[<p>Congratulations! Having read a large percentage of your blog, and being a budding indie dev myself, I can&#8217;t be more happy for you guys. I&#8217;m sure you&#8217;re receiving a more than a few comments suggesting you&#8217;ve &#8220;sold out&#8221; &#8211; I don&#8217;t think anyone with this position appreciates the risks and dedication it&#8217;s taken you to get to this point &#8211; you deserve to reap the benefits. I also think these detractors also probably don&#8217;t realize that a) Rovio released dozens of games before they made it big, b) despite rebranding the game anyway, they did the right thing and bought the game from you; less savoury companies would have simply ripped you off.</p>
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		<title>Comment on What The Rovio Deal With Casey&#8217;s Contraptions Means To Me by Mills</title>
		<link>http://gamesfromwithin.com/what-the-rovio-deal-with-caseys-contraptions-means-to-me/comment-page-1#comment-18467</link>
		<dc:creator>Mills</dc:creator>
		<pubDate>Sat, 12 May 2012 18:30:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamesfromwithin.com/?p=1628#comment-18467</guid>
		<description>Have to say the whole story is inspiring - I think we will see more of these types of deals which I think serve the dual purpose of giving indies financial boosts for their quality IP and allow the bigger studios to promote innovative and quality IP to the world. App discovery is very hard and this deal is pure win win

@millsustwo
CHIEF WONKA</description>
		<content:encoded><![CDATA[<p>Have to say the whole story is inspiring &#8211; I think we will see more of these types of deals which I think serve the dual purpose of giving indies financial boosts for their quality IP and allow the bigger studios to promote innovative and quality IP to the world. App discovery is very hard and this deal is pure win win</p>
<p>@millsustwo<br />
CHIEF WONKA</p>
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		<title>Comment on What The Rovio Deal With Casey&#8217;s Contraptions Means To Me by Anonymous</title>
		<link>http://gamesfromwithin.com/what-the-rovio-deal-with-caseys-contraptions-means-to-me/comment-page-1#comment-18466</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Sat, 12 May 2012 13:50:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamesfromwithin.com/?p=1628#comment-18466</guid>
		<description>Eric, I understand your frustration. If it makes you feel any better, the re-relrease from Rovio I think will include new content we created. But the most important thing is that Rovio will continue to update it in a way that Miguel and I would have never been able to . So in the long term, you&#039;ll get a much better game than you would otherwise.</description>
		<content:encoded><![CDATA[<p>Eric, I understand your frustration. If it makes you feel any better, the re-relrease from Rovio I think will include new content we created. But the most important thing is that Rovio will continue to update it in a way that Miguel and I would have never been able to . So in the long term, you&#8217;ll get a much better game than you would otherwise.</p>
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		<title>Comment on What The Rovio Deal With Casey&#8217;s Contraptions Means To Me by Eric Kolenwijn</title>
		<link>http://gamesfromwithin.com/what-the-rovio-deal-with-caseys-contraptions-means-to-me/comment-page-1#comment-18465</link>
		<dc:creator>Eric Kolenwijn</dc:creator>
		<pubDate>Sat, 12 May 2012 10:35:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamesfromwithin.com/?p=1628#comment-18465</guid>
		<description>I&#039;m sorry, as a customer who bought Casey&#039;s Contraptions on the first day I&#039;m not happy at all with your decision. Well, let me rephrase, it&#039;s absolutely without a doubt your right to sell. However, I think you&#039;re not treating your current customers fairly for several reasons.

You wrote: &quot;Every game you release takes some of that time away even after it launches: new content, higher-resolution graphics, fixing problems with the latest OS version, porting to other platforms, etc.&quot;

I was expecting new content for Casey&#039;s Contraptions but it never came, even though it has said &quot;Coming soon&quot; on the level screen since day 1. You have been teasing with screenshots from twitter and never came through with it. I&#039;m not saying the &quot;Coming soon&quot; message is a binding contract to provide new content, however I feel like CC never got the attention it deserved. The attention I had hoped to support by buying the game from day one and recommending it to friends. By doing that I actually hoped to support 2 great independent developers. You promised an iPhone version as well, but never communicated on it ever again. When asked on Twitter you replied it was &quot;coming soon&quot;, but it never came.

By the way, when I say &quot;I expected new content&quot; I should add that I did NOT expect to receive that content for free. I was happy to pay for it using IAP or something. My problem is purely the promiss of additions and never being able to play them.

Frankly I&#039;m dissapointed to see the original game I supported to be discontinued. For one I prefer your artwork over Rovio&#039;s style, as far as I&#039;ve been currently able to witness from the video.

I wish you all the best, the deal with Rovio is very well deserved since CC is an outstanding game. However, as a first day customer I feel left out. All of that could have been avoided by better communication. Even now I still don&#039;t know where I stand as a customer: will CC be updated or will I have to purchase again? Will the original version still work when iOS 6 hits (or 7, 8.. 9?). Having supported CC from the beginning I just wish you had treated me with a little more respect.</description>
		<content:encoded><![CDATA[<p>I&#8217;m sorry, as a customer who bought Casey&#8217;s Contraptions on the first day I&#8217;m not happy at all with your decision. Well, let me rephrase, it&#8217;s absolutely without a doubt your right to sell. However, I think you&#8217;re not treating your current customers fairly for several reasons.</p>
<p>You wrote: &#8220;Every game you release takes some of that time away even after it launches: new content, higher-resolution graphics, fixing problems with the latest OS version, porting to other platforms, etc.&#8221;</p>
<p>I was expecting new content for Casey&#8217;s Contraptions but it never came, even though it has said &#8220;Coming soon&#8221; on the level screen since day 1. You have been teasing with screenshots from twitter and never came through with it. I&#8217;m not saying the &#8220;Coming soon&#8221; message is a binding contract to provide new content, however I feel like CC never got the attention it deserved. The attention I had hoped to support by buying the game from day one and recommending it to friends. By doing that I actually hoped to support 2 great independent developers. You promised an iPhone version as well, but never communicated on it ever again. When asked on Twitter you replied it was &#8220;coming soon&#8221;, but it never came.</p>
<p>By the way, when I say &#8220;I expected new content&#8221; I should add that I did NOT expect to receive that content for free. I was happy to pay for it using IAP or something. My problem is purely the promiss of additions and never being able to play them.</p>
<p>Frankly I&#8217;m dissapointed to see the original game I supported to be discontinued. For one I prefer your artwork over Rovio&#8217;s style, as far as I&#8217;ve been currently able to witness from the video.</p>
<p>I wish you all the best, the deal with Rovio is very well deserved since CC is an outstanding game. However, as a first day customer I feel left out. All of that could have been avoided by better communication. Even now I still don&#8217;t know where I stand as a customer: will CC be updated or will I have to purchase again? Will the original version still work when iOS 6 hits (or 7, 8.. 9?). Having supported CC from the beginning I just wish you had treated me with a little more respect.</p>
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		<title>Comment on What The Rovio Deal With Casey&#8217;s Contraptions Means To Me by Karnak Games</title>
		<link>http://gamesfromwithin.com/what-the-rovio-deal-with-caseys-contraptions-means-to-me/comment-page-1#comment-18464</link>
		<dc:creator>Karnak Games</dc:creator>
		<pubDate>Sat, 12 May 2012 05:35:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamesfromwithin.com/?p=1628#comment-18464</guid>
		<description>Congrats Miguel &amp; Noel! It&#039;s great to read this :)
The only thing I&#039;ll be forever curious is how much was the deal?

Not that I want to know about what you have in cash, but I&#039;m curious to know what is the price of an IP when sold to a big player like Rovio.</description>
		<content:encoded><![CDATA[<p>Congrats Miguel &amp; Noel! It&#8217;s great to read this <img src='http://gamesfromwithin.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
The only thing I&#8217;ll be forever curious is how much was the deal?</p>
<p>Not that I want to know about what you have in cash, but I&#8217;m curious to know what is the price of an IP when sold to a big player like Rovio.</p>
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		<title>Comment on What The Rovio Deal With Casey&#8217;s Contraptions Means To Me by Anonymous</title>
		<link>http://gamesfromwithin.com/what-the-rovio-deal-with-caseys-contraptions-means-to-me/comment-page-1#comment-18463</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Sat, 12 May 2012 03:11:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamesfromwithin.com/?p=1628#comment-18463</guid>
		<description>The advice is to keep the IP when a publisher or someone else is funding your project... so you have the ability to do exactly this and sell it to someone :-) Otherwise you release your game, and you get some revenue from sales, but you don&#039;t own much beyond that. That&#039;s how companies get stuck going from publisher to publisher.</description>
		<content:encoded><![CDATA[<p>The advice is to keep the IP when a publisher or someone else is funding your project&#8230; so you have the ability to do exactly this and sell it to someone <img src='http://gamesfromwithin.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />  Otherwise you release your game, and you get some revenue from sales, but you don&#8217;t own much beyond that. That&#8217;s how companies get stuck going from publisher to publisher.</p>
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		<title>Comment on What The Rovio Deal With Casey&#8217;s Contraptions Means To Me by Enrique S. González</title>
		<link>http://gamesfromwithin.com/what-the-rovio-deal-with-caseys-contraptions-means-to-me/comment-page-1#comment-18462</link>
		<dc:creator>Enrique S. González</dc:creator>
		<pubDate>Fri, 11 May 2012 23:28:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamesfromwithin.com/?p=1628#comment-18462</guid>
		<description>Possibly the single piece of advice directed at creators on older media that I&#039;ve most heard repeated over and over is: &quot;Keep your IP&quot;. 
However you&#039;re not some wide-eyed youngster, so your choice has made me reconsider the validity of that.</description>
		<content:encoded><![CDATA[<p>Possibly the single piece of advice directed at creators on older media that I&#8217;ve most heard repeated over and over is: &#8220;Keep your IP&#8221;. <br />
However you&#8217;re not some wide-eyed youngster, so your choice has made me reconsider the validity of that.</p>
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		<title>Comment on What The Rovio Deal With Casey&#8217;s Contraptions Means To Me by Anonymous</title>
		<link>http://gamesfromwithin.com/what-the-rovio-deal-with-caseys-contraptions-means-to-me/comment-page-1#comment-18461</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Fri, 11 May 2012 22:09:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamesfromwithin.com/?p=1628#comment-18461</guid>
		<description>awesome , congratulations! </description>
		<content:encoded><![CDATA[<p>awesome , congratulations! </p>
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		<title>Comment on What The Rovio Deal With Casey&#8217;s Contraptions Means To Me by Michael Maitlen</title>
		<link>http://gamesfromwithin.com/what-the-rovio-deal-with-caseys-contraptions-means-to-me/comment-page-1#comment-18460</link>
		<dc:creator>Michael Maitlen</dc:creator>
		<pubDate>Fri, 11 May 2012 21:57:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamesfromwithin.com/?p=1628#comment-18460</guid>
		<description>Nicely done!  It&#039;s great to hear about the successes out there, gives me hope that my own aspirations have some merit.  If I could have a small percentage of the success you had with Casey&#039;s I&#039;d be pretty happy.  Cheers!  </description>
		<content:encoded><![CDATA[<p>Nicely done!  It&#8217;s great to hear about the successes out there, gives me hope that my own aspirations have some merit.  If I could have a small percentage of the success you had with Casey&#8217;s I&#8217;d be pretty happy.  Cheers! </p>
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