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	<title>Games from Within &#187; Uncategorized</title>
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		<title>Big Displays: The Good, The Shiny, and The Ugly</title>
		<link>http://gamesfromwithin.com/big-displays-the-good-the-shiny-and-the-ugly</link>
		<comments>http://gamesfromwithin.com/big-displays-the-good-the-shiny-and-the-ugly#comments</comments>
		<pubDate>Fri, 23 Dec 2011 19:37:22 +0000</pubDate>
		<dc:creator>Noel</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://gamesfromwithin.com/?p=1602</guid>
		<description><![CDATA[I remember back in the mid-90s, I went through 5 or 6 19&#8243; CRT monitors before I found one that I thought was acceptable running at 1600&#215;1200. I believe it was a Samsung and it even needed BNC cables to &#8230; <a href="http://gamesfromwithin.com/big-displays-the-good-the-shiny-and-the-ugly">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>I remember back in the mid-90s, I went through 5 or 6 19&#8243; CRT monitors before I found one that I thought was acceptable running at 1600&#215;1200. I believe it was a Samsung and it even needed BNC cables to get the signal without interference and degradation to get the quality I wanted.</p>
<p>Fortunately, display technology caught up over the years and I&#8217;ve been happy with the LCD monitors I have since then. </p>
<p>Until now.</p>
<p>I&#8217;ve been looking into large LCD monitors to set up in my new office with my Macbook Pro, and I find myself pushing into the limit of technology once again. The results: I went through 3 monitors of about $1K each. Two fell completely short, and one was perfect.<span id="more-1602"></span><br />
<h2>The Shiny: 27&#8243; Apple Thunderbolt Display</h2>
<p>The top contenders starting out were the <a href="http://www.apple.com/displays/">27&#8243; Apple Thunderbolt Display</a>, and the <a href="http://accessories.us.dell.com/sna/productdetail.aspx?c=us&#038;cs=04&#038;l=en&#038;s=bsd&#038;sku=224-8284&#038;redirect=1">27&#8243; Dell U2711</a>. I read reports that they both use the same display technology, and the differences between the two were relatively minor. After some conflicting reviews (that should have been the first warning), I decided to go with the Apple Display.</p>
<p>This display seemed perfect for me. It looks gorgeous, like an oversized iPad. The image quality is fantastic, with text being sharp and clear and having a great resolution. Since I&#8217;m only connecting a Macbook Pro to it, the connections are perfect: The Thunderbolt cable is great because it deals with display, USB, ethernet, and even audio in one fell swoop. The display also has a power cable for the Macbook Pro, so it&#8217;s like a perfect docking station.</p>
<p>It really was almost perfect. Almost.</p>
<div style="text-align:center;"><img  src="http://gamesfromwithin.com/wp-content/uploads/2011/12/465078317.jpg" alt="465078317" border="0" width="400" height="533" /></div>
<p>The glare was simply horrible and I could see myself reflected on the screen, even with a white background. The shiny display was almost a perfect mirror. It might be the ideal display if you like to work in a dungeon, but I like light, the more the better. Even though my office has no direct sunlight, just the indirect light coming in was enough to see everything brightly reflected on it. </p>
<p>
<div style="text-align:center;"><a href="https://twitter.com/#!/noel_llopis/status/144143019862528000"><img  src="http://gamesfromwithin.com/wp-content/uploads/2011/12/347027484_f4552c672b.jpg" alt="347027484 f4552c672b" border="0" width="500" height="375" /><br/>One possible way to work with the Apple Display</a></div>
</p>
<p>What&#8217;s worse, if one day I had to rearrange things or move to a different office and I had a window behind me, it would go from distracting to impossible to see anything. </p>
<p>Another annoying aspect of that monitor is that the stand height wasn&#8217;t adjustable. I like to look at a monitor straight while my arms are about a 90-100 degree angle, so the monitor ended up being several inches too low. I can do the old phone book trick, but it seemed ridiculous having to do that on such a beautiful display.</p>
<p>As much as I liked that display, it just wasn&#8217;t for me.</p>
<h2>The Ugly: Dell U2711</h2>
<p>In spite of some comments complaining about &#8220;over aggressive&#8221; anti-glare coating, I decided to give the <a href="http://accessories.us.dell.com/sna/productdetail.aspx?c=us&#038;cs=04&#038;l=en&#038;s=bsd&#038;sku=224-8284&#038;redirect=1">Dell U2711</a> a try. I had used Dell monitors before and I was never bothered by the screen. And after all, the antiglare coating could fix the problem the Apple display had. Apart from the antiglare, it had some attractive options: Multi-card reader, several video inputs, and better color options. It could be the perfect screen.</p>
<p>It turns out it was far from that. It was the opposite of the Apple display in many ways. Connecting it to the Macbook Pro was a hassle since it shipped with a Displayport cable, but not a Mini Displayport one. I tried using my Mini Displayport to DVI adaptor, but it turns out it was single-link and you need a dual link to drive the full 2560 x 1440 resolution.</p>
<p>Once I finally got it up and running (with a Mini Displayport to Displayport cable), the resulting image was plain ugly. The colors were off, but more seriously, the antiglare coating really was horrible. It made the screen look like there was a fine coating of dust on it, or like it was film with a very obvious grain to it. I had to strain my eyes to focus on the text because the graininess kept throwing me off. </p>
<p>I suppose I could have gotten used to it, but since I use the Macbook Pro display next to it, going back and forth was torture. One moment I would see this clean, sharp, beautiful display, the next moment I would see this horrible grainy mess. </p>
<p>To make sure I wasn&#8217;t hallucinating, I took a picture of both displays with my iPhone displaying the same content. The differences are obvious (click on them to see them full size).</p>
<p><center><a href="http://twitpic.com/7wsaos/full"><img src="http://gamesfromwithin.com/wp-content/uploads/2011/12/MBP_antiglare_small.jpg" alt="MBP antiglare small" border="0" width="290" height="250" /><br/>Macbook Pro with antiglare</a></center></p>
<p><center><a href="http://twitpic.com/7wsc0h/full"><img src="http://gamesfromwithin.com/wp-content/uploads/2011/12/dell_u2711_small.jpg" alt="Dell u2711 small" border="0" width="290" height="232" /><br/>Dell U2711</a></center></p>
<p>In case that wasn&#8217;t enough, the colors were severely off. I played around for an hour with the custom settings and some advice from the internet, but I just managed to make them a bit better. I still liked the colors on the Apple Display (or the Macbook Pro) way better.</p>
<h2>The Good: 30&#8243; Apple Cinema Display</h2>
<p>At this point I thought I was out of luck, and that I was going to have to settle for either one of those two monitors (I would take the 27&#8243; Apple one), or something smaller but without those problems.</p>
<p>Fortunately, <a href="https://twitter.com/#!/ruttencutter">several</a> <a href="https://twitter.com/#!/lilwhitebear">people</a> on Twitter encouraged me to try out the <a href="http://www.everymac.com/monitors/apple/studio_cinema/specs/apple_cinema_display_30.html">30&#8243; Apple Cinema Display</a>. I never saw paid attention to one, but apparently they had fantastic image quality and a good antiglare coating. That sounded promising!</p>
<p>One of the pleasures of being a small company is that once I decide to do something, I can do it right away. There&#8217;s no paperwork, approval, ordering through certain channels, or any of that overhead. Since Apple doesn&#8217;t make that display anymore, I hopped on Craigslist, called a guy up, and picked it up a few hours later. Done!</p>
<p>And boy was I glad I did! That monitor is everything that was cracked up to be and more! Since it&#8217;s an older display, it doesn&#8217;t have Mini Displayport cables, so I had to use a Mini Displayport to Dual DVI adaptor. The image quality is indeed, outstanding, and the colors are quite good (although maybe a touch redder than the laptop).</p>
<p>I actually love that it&#8217;s a 16:10 ratio instead of the more common 16:9 in most monitors today. That gives results in a resolution of 2560 x 1600, which gives me some much-needed vertical space when writing code (which is 80-90% of my day).</p>
<p>As a totally minor, but nice side effect, the brightness controls on the keyboard control the screen brightness (which is kind of surprising considering it&#8217;s connected over the dual DVI adaptor, but there&#8217;s also a USB cable going into the display, so maybe it&#8217;s communicating through that channel). </p>
<p>The only drawback is that the back only has two USB ports (I wish it had 4 or more). It does have two Firewire ports as well, although I don&#8217;t have any devices that use those. </p>
<p>For completeness sake, I took a picture of the new monitor with the same image I used as a test earlier. It shows how much cleaner the image is than the Dell.</p>
<div style="text-align:center;"><a href="http://twitpic.com/7ww43p/full"><img  src="http://gamesfromwithin.com/wp-content/uploads/2011/12/cinema_30_small.jpg" alt="Cinema 30 small" border="0" width="290" height="252" /><br/>30&#8243; Apple Cinema Display</a></div>
<h2>Conclusion</h2>
<p>
<div style="text-align:center;"><img  src="http://gamesfromwithin.com/wp-content/uploads/2011/12/lineup.jpg" alt="Lineup" border="0" width="597" height="292" /><br/>From left to right: The shiny, the ugly, and the good.</div>
</p>
<p>If you&#8217;re picky like me about the quality of your displays, and you&#8217;re looking for a large monitor, I can&#8217;t recommend the 30&#8243; Apple Cinema Display enough. It&#8217;s a shame that Apple stopped manufacturing it, so check Cragislist or Ebay for it. If you work in a dark place, maybe the 27&#8243; Thunderbolt one will work as well. Whatever you do, stay far, far away from the Dell one. </p>
<p>We can only hope that Apple will make a revision of the 27&#8243; Thunderbolt Display soon with a high-quality antiglare coating like the laptops. In the meanwhile, I&#8217;m thankful both Apple and Dell have good return policies.</p>
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		<title>Casey&#8217;s Contraptions Weekly Update (Jan 7)</title>
		<link>http://gamesfromwithin.com/caseys-contraptions-weekly-update-jan-7</link>
		<comments>http://gamesfromwithin.com/caseys-contraptions-weekly-update-jan-7#comments</comments>
		<pubDate>Fri, 07 Jan 2011 17:45:22 +0000</pubDate>
		<dc:creator>Noel</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[casey's contraptions]]></category>

		<guid isPermaLink="false">http://gamesfromwithin.com/?p=1272</guid>
		<description><![CDATA[So much for &#8220;weekly&#8221; updates. Last time I wrote one was Oct 29. Oops! That&#8217;s what happens when I get really busy and then the holidays hit. But now that&#8217;s over (the holiday part at least), so I&#8217;ll write to &#8230; <a href="http://gamesfromwithin.com/caseys-contraptions-weekly-update-jan-7">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>So much for &#8220;weekly&#8221; updates. Last time <a href="http://gamesfromwithin.com/caseys-contraptions-weekly-update-oct-29">I wrote one was Oct 29</a>. Oops! That&#8217;s what happens when I get really busy and then the holidays hit. But now that&#8217;s over (the holiday part at least), so I&#8217;ll write to write more frequent updates.</p>
<h3>This Week</h3>
<p><img class="alignright size-full wp-image-673" src="http://gamesfromwithin.com/wp-content/uploads/2011/01/caseyescape.jpg" alt="caseyescape.jpg" border="0" width="263" height="213" />This week Miguel and I are wrapping up our current iteration with the main focus of the first five minutes of gameplay. The reason we&#8217;re doing this now is that we spent quite a bit of time on the user interaction experience and we tried to nail that before adding more items and more levels. All along, we&#8217;ve been testing the game with unsuspecting victims and we quietly watched over their shoulders as they fumbled with the game without any instructions or tutorials.</p>
<p>I really believe we made huge improvements. We designed the whole game with touch interface from the ground up, and it really shows. I think it&#8217;s a very direct and intuitive interface, but even so, there&#8217;s only so much you can do without any instructions.</p>
<p>So, the focus of this last iteration is to concentrate on what a new player will see in the first five minutes of gameplay. That way, we can continue testing the game on new players and get a much better feel for how they learn to interact with the game and what works and what doesn&#8217;t.</p>
<h3>Iterations</h3>
<p>For every iteration (roughly about 2 weeks each) we focus on one main area, based on what we feel needs to be addressed the most at that point. To give you an idea, these have been the focus of some of the past iterations:</p>
<ul>
<li>Proof-of-concept prototype</li>
<li>New, non-physical items</li>
<li>Game screen flow and level progression</li>
<li>Final user interaction</li>
<li>New items and locations</li>
</ul>
<p><center><img src="http://gamesfromwithin.com/wp-content/uploads/2011/01/caseyspace.jpg" alt="caseyspace.jpg" border="0" width="500" height="333" /></center></p>
<p>One thing that we&#8217;ve been doing is trying to take each goal to completion. This is an idea from Scrum and Agile development that I really like. If you implement an idea to the 90% state, apart from the fact that the remaining 10% is going to take another 90% of the time, you probably don&#8217;t have a good idea how it will really be once it&#8217;s completed. That makes future planning and re-prioritizing more difficult.</p>
<p>Obviously there&#8217;s such a thing as going overboard. Trying to get every single, tiny effect and animation to fully complete before moving on would be crippling. I try to think about the impact that feature, even if it&#8217;s very small, will have in the final game. The exact effect when you pick up a star isn&#8217;t crucial (assuming you have some sounds and some effects already), but the animations for the item selection and manipulation contribute a lot more to the feel of the game, so they&#8217;re more important.</p>
<p>In some of my past projects I took a different approach and built the game bottom up. At the very end all the little niceties and polish touches went in, which made the game radically different. Now I&#8217;ve come to admit that all those little touches contribute a lot to the final feel of the game and should be considered all along and not as an afterthought at the end.</p>
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