Archive for the ‘Tools’
Reconsidering Version Control
Ever since I turned indie, version control just hasn’t been much of an issue. Gone are the days of hundreds of multi-GB files that changed multiple times per day. With small teams of one or two plus a few collaborators, Subversion hosted remotely worked fine. Of course, all the cool kids these days are going [...]
Indie Project Management For One: Tools
I’ve been making computer games in some form or another for just over 25 years now. At the very beginning, as a hobby (passion) and completely by myself (although not for lack of trying to get some of my friends involved). In the late 90s, when I finally left academia and started making games professionally, [...]
Remote Game Editing
I’ve long been a fan of minimal game runtimes. Anything that can be done offline or in a separate tool, should be out of the runtime. That leaves the game architecture and code very lean and simple.
One of the things you potentially give up by keeping the game runtime to a minimum is an editor [...]
iSimulate: A Great Add-On For The iPhone Simulator
I just had a chance to check out iSimulate, a tool for iPhone developers created by Vimov. iSimulate is intended to complement the current iPhone simulator by adding most of the features a real iPhone has. In the spirit of full disclosure, Vimov sent me a promo code to try it out for free, but [...]
Build Server: The Heartbeat of The Project
Have you ever given some thought to why you decided to become a game programmer? I’m pretty sure it wasn’t to do mundane, repetitive tasks. Yet sometimes we find ourselves spending a significant portion of our time making sure that the code compiles for all platforms, or that there are no potential bugs lurking in [...]




