GDC 2004: Software Engineering Roundtable Summary – Session 3

It is true that no tools are necessary to apply good software engineering techniques, but they can often be a big help. The third and last session of “By the Books: Software Engineering in the Games Industry” concentrated exclusively on languages and tools, and participants shared their favorite tools and warned others about potential duds.

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GDC 2004: Software Engineering Roundtable Summary – Session 1

This is the summary of the first session of my GDC 2004 roundtable: By the Books: Software Engineering in the Games Industry. Unlike other years, each session focused on different topics. This one starts with a general discussion of what we need software engineering for in the games industry and then looks into specific techniques that teams can adopt as part of their development process right away.

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