Indie iPhone game development

Archive for the ‘iPhone’

Increase Your App Ratings On The App Store

Every iPhone developer fears the one-star-on-uninstall rating. I understand Apple’s reasoning for adding the prompt for rating on uninstall, but since that’s the only time users are prompted, it becomes a very biased, negative rating. There may be hundreds of users happy with your app who never rate it on iTunes, but everybody who uninstalls [...]

Making A Living (Comfortably) On The App Store (aka The Numbers Post #2)

A few months ago, I wrote a post analyzing how Flower Garden had done since it was released. It was a story with lots of ups and downs, tales of trials and failure, but ending on a positive, optimistic note. It went on to become one of the most read posts in this blog, and [...]

Flower Garden Selected As An Apple Staff Favorite Across Europe

Right on the heels of the Mother’s Day promotion, Flower Garden just got its second ever App Store feature. This time it was selected as a Staff Favorite across most of Europe (UK, Spain, Ireland, Denmark, Finland, Greece, Netherlands, Norway, Portugal, Switzerland, and Sweden!). And if you haven’t picked up your free copy of Flower [...]

Going The iPad Way: All You Wanted to Know About Creating Universal Apps

It’s one thing to go on record saying I wouldn’t be creating an iPad-specific version of Flower Garden, and another seeing the iPhone version running on an iPad with all the ugly jaggies and huge, pixelated text. So when it came time to do a new update, I decided to at least take advantage of [...]

Flower Garden Is Free This Weekend To Celebrate Mother’s Day!

Since this Sunday is Mother’s Day (in the US at least), I’m making Flower Garden FREE for the weekend. Yes, that’s right, completely free! Am I going crazy? Giving away the fruit of my labor for so many months? The App Store will do that to people, but this is a bit more sane. The idea [...]
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