Indie iPhone game development

Archive for the ‘Graphics’

Customizable Color Sections With OpenGL ES 1.1

One of the items in my ever-growing list of things to write about, is the rendering techniques I used in Flower Garden. In the end, it would make for a post with lots of pretty pictures, but there’s nothing particularly ground-breaking. After all, it’s all limited to OpenGL ES 1.1 on the iPhone, which means [...]

OpenGL And UIKit Demo

This coming Monday I’ll be giving a presentation at 360iDev titled “All You Wanted To Know About Mixing OpenGL with UIKit (And More)”. It’s an extended version of my talk at this year’s GDC iPhone Summit. It’s going to be 1h 20min long instead of just half an hour. The main difference is that I’m going [...]

GDC 2010: The Best of Both Worlds: Using UIKit with OpenGL

Here are the slides for my session at the GDC iPhone Summit, The Best of Both Worlds: Using UIKit With OpenGL. It was a 30-minute slot, so the material is pretty condensed without the chance to expand on the topics. I’m giving an extended version of this talk at 360iDev in a few weeks, so I’ll [...]

Getting Started With Shaders On The iPhone 3GS

I just wrote an article for Mobile Orchard on how to get started with OpenGL ES 2.0 on the iPhone 3GS. It goes over all the steps necessary to set up a barebones project that renders a quad on screen using a vertex and a fragment shader. It’s not the most stunning thing ever visually, [...]
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Environment Mapping Demo With OpenGL ES 1.1

I just finished creating a graphics demo for a chapter I’m writing for the book iPhone Advanced Projects edited by Dave Mark. In the chapter I go over a few different lighting techniques and go in detail on how to do masked environment mapping on an iPhone 3G with OpenGL ES 1.1. The demo ended up [...]