Archive for the ‘General’
2009: The Year of The Indie Developer?
Stranger in a Mac Land
Prototyping for Fun And Profit
So here we are, ready to start development of our first game. We have the time, the resources, and the game idea itself. Where do we start?
Since both Charles and I are tech guys, we knew we could implement our game idea without any problem and make it sing and dance at a silky-smooth 60 fps. But would it be fun? Now that we have these brand-new designer hats, finding that always elusive fun factor is a big concern. The idea of waiting for a couple of months before we could tell if our game idea was fun seemed too risky, so we tackled that problem first and head-on by prototyping.


