A couple of weeks ago I posted my GDC micro-talk titled Why are you making games?. From the feedback I got, it seems that it resonated with a lot of people, and it also made some people stop and ask themselves that question (along with a few sleepless nights).
However, the question I was asked over and over was why am I making games? What are my answers to that question? As I said before, there are no right or wrong answers. Everybody needs to find their own answers, so in that respect, my answers don’t really matter.
On the other hand, since what I write here is purely personal, and a lot of people are curious about it, I figured I would give it a shot and answers those questions publicly.
A couple of days ago I had the misfortune of getting back home to find my 6 month-old MacBook Pro completely dead (my second Apple laptop casualty in three years–not a great track record). Long story short, the Apple Store wasn’t able to help me in any way other than ship out the laptop for repairs. Since without it I’m dead on the water, I bought a 17″ MacBook Pro on the spot. They didn’t have one with SSD hard drive, so this is most likely going back to the store when I get back my repaired laptop. In the meanwhile, I can continue working and it lets me check out first hand Lion and Xcode 4.