I’m still working on prototypes. I’ve spent the last six months going through different game ideas and working on prototype after prototype. Along the way I’ve made over 20 different prototypes on iPad or iPhone. I’m sure a lot of those prototypes would have made decent iOS games, but I wasn’t particularly excited to develop them all the way and take them to completion. I’m looking for something that’s both very interesting to develop and something I can proudly point to after it ships.
Right now I have a couple of game ideas in hand that I’m pretty excited about. I prototyped one of those, but I quickly realized it might be a game better suited for desktops rather than iOS, so I decided to write my next prototype for that game on the Mac. Maybe another day I’ll write a post about prototypes, but what I want to write about today is my experience moving over my prototyping code to the Mac. Continue reading
