Archive for the ‘Featured’
IAP Bundles: More Than Just Good Deals
In-game point bundles are nothing new. Even before the time of in-app purchases, Zynga was famous for releasing “points” apps to increase your game reputation or other stats. The fact that they released not just one way of getting points, but many different apps at different price points, was something I dismissed as a marketing [...]
The Power of Free (aka The Numbers Post #3)
It has been two months since the last “numbers post”. It covered the Valentine’s Day promotion, spike in sales, and subsequent settling out at a very nice level. Here’s a recap of what things looked like at the beginning of May (revenue was about $1500 per week):
The Plan
Mother’s Day happens at the beginning of May [...]
Increase Your App Ratings On The App Store
Every iPhone developer fears the one-star-on-uninstall rating. I understand Apple’s reasoning for adding the prompt for rating on uninstall, but since that’s the only time users are prompted, it becomes a very biased, negative rating. There may be hundreds of users happy with your app who never rate it on iTunes, but everybody who uninstalls [...]
Making A Living (Comfortably) On The App Store (aka The Numbers Post #2)
A few months ago, I wrote a post analyzing how Flower Garden had done since it was released. It was a story with lots of ups and downs, tales of trials and failure, but ending on a positive, optimistic note. It went on to become one of the most read posts in this blog, and [...]
Going The iPad Way: All You Wanted to Know About Creating Universal Apps
It’s one thing to go on record saying I wouldn’t be creating an iPad-specific version of Flower Garden, and another seeing the iPhone version running on an iPad with all the ugly jaggies and huge, pixelated text. So when it came time to do a new update, I decided to at least take advantage of [...]




