Indie iPhone game development

Archive for the ‘Conferences and events’

GDC Time!

It’s that time of the year when all the games industry converges on San Francisco. Even though this is my 12th GDC (in a row, no less), and the conference has grown and matured a lot, it still feels as exciting as the first one. This year will GDC will host the first ever iPhone Summit [...]
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Space in Stereo iPhone Game Jam Postmortem

A week ago, I sent out a quick tweet asking if anyone would be interested in doing an iPhone Game Jam at the 360iDev conference. The response was immediate and hugely positive, so, with the help of the organizers of 360iDev, we put together an informal iPhone Game Jam. The idea was to get together Tuesday [...]

360iDev: Cranking Up Floating Point Performance To 11

Here are the slides and the source code for my talk this afternoon at 360iDev in Denver. Thanks to everyone who came to the talk. I was surprised to see so much interest on this topic, so that was great. Session description: The iPhone has a very powerful engine under that shiny hood when it comes [...]

GDC Austin 2009: Squeezing Every Drop Of Performance Out Of The iPhone

I just put up the slides for my talk this morning at GDC Austin: Squeezing Every Drop Of Performance Out Of The iPhone. Thanks for everyone who attended the session and for the great feedback so far. If you’re going to be in China next month, I’ll be giving a very similar talk at GDC China. Session [...]

Early Bird Registration Ending For Denver OpenGL Class And 360iDev

For those of you still on the fence about attending my iPhone OpenGL class in Denver, you should sign up before this Sunday if you want to get the super-combo deal. Right now you get a total combined discount of over $300 if you sign up both for the OpenGL class and the 360iDev conference. [...]