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	<title>Games from Within &#187; Announcements</title>
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	<link>http://gamesfromwithin.com</link>
	<description>Living the indie life</description>
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		<title>The Making Of Casey&#8217;s Contraptions</title>
		<link>http://gamesfromwithin.com/the-making-of-caseys-contraptions</link>
		<comments>http://gamesfromwithin.com/the-making-of-caseys-contraptions#comments</comments>
		<pubDate>Tue, 14 Jun 2011 22:55:56 +0000</pubDate>
		<dc:creator>Noel</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[casey's contraptions]]></category>

		<guid isPermaLink="false">http://gamesfromwithin.com/?p=1385</guid>
		<description><![CDATA[Pocket Gamer just published an article on &#8220;The Making of Casey&#8217;s Contraptions&#8221;. It&#8217;s an in-depth interview with Miguel and I, talking about the origins and development of Casey&#8217;s Contraptions. Learn what influenced the art style in Casey&#8217;s Contraptions, how we &#8230; <a href="http://gamesfromwithin.com/the-making-of-caseys-contraptions">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Pocket Gamer <a href="http://www.pocketgamer.biz/r/PG%2EBiz/Casey%27s+Contraptions/feature.asp?c=30643">just published an article on &#8220;The Making of Casey&#8217;s Contraptions&#8221;</a>. It&#8217;s an in-depth interview with Miguel and I, talking about the origins and development of Casey&#8217;s Contraptions. Learn what influenced the art style in Casey&#8217;s Contraptions, how we almost went with a freemium model but pulled out at the last minute, and more.</p>
<div style="text-align:center;"><img  src="http://gamesfromwithin.com/wp-content/uploads/2011/06/pg.png" alt="Pg" border="0" width="428" height="72" /></div>
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		<slash:comments>3</slash:comments>
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		<title>Snappy Touch Picked As Top 50 Developer</title>
		<link>http://gamesfromwithin.com/snappy-touch-picked-as-top-50-developer</link>
		<comments>http://gamesfromwithin.com/snappy-touch-picked-as-top-50-developer#comments</comments>
		<pubDate>Mon, 21 Feb 2011 19:00:35 +0000</pubDate>
		<dc:creator>Noel</dc:creator>
				<category><![CDATA[Announcements]]></category>

		<guid isPermaLink="false">http://gamesfromwithin.com/?p=1308</guid>
		<description><![CDATA[Pocket Gamer just picked Snappy Touch as a top-50 developer for mobile and portable devices for the year. I&#8217;m really honored they counted me among the best 50 of the year, especially on a year with so many great games &#8230; <a href="http://gamesfromwithin.com/snappy-touch-picked-as-top-50-developer">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-673" src="http://gamesfromwithin.com/wp-content/uploads/2011/02/top_50.jpg" alt="Top 50" border="0" width="176" height="208"/>Pocket Gamer <a href="http://www.pocketgamer.biz/r/PG%2EBiz/PG%2EBiz+Top+50+Developers/feature.asp?c=27692">just picked Snappy Touch as a top-50 developer for mobile and portable devices for the year</a>. I&#8217;m really honored they counted me among the best 50 of the year, especially on a year with so many great games and new developers. </p>
<p>2010 was <a href="http://gamesfromwithin.com/2010-living-the-dream">the year I was hoping to ship Casey&#8217;s Contraptions</a>, but that didn&#8217;t happen. However, it&#8217;s great to see Pocket Gamer took notice of the ongoing work on Flower Garden. Every update feels like a small product release on its own, and there were many updates in 2010! </p>
<p>Flower Garden has come a long way since its initial release on April 2009 (almost two years ago!). There is so much more to the game now than the initial release! These are just some of the most important new features since then:</p>
<ul>
<li>Multiple seed packs</li>
<li>Multiple garden locations</li>
<li>Day/night cycles</li>
<li>Fertilizer</li>
<li>Green Thumb Point awards</li>
<li>Game Center achievements and leaderboards</li>
<li>Sending bouquets through Facebook (and SMS in this next update)</li>
</ul>
<p>Flower Garden also recently reached the milestone of 5 million bouquets sent. That&#8217;s a lot of flowers! Thanks to all the Flower Garden fans for making this possible!</p>
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		<slash:comments>42</slash:comments>
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		<title>Flower Garden Featured For Valentine&#8217;s Day!</title>
		<link>http://gamesfromwithin.com/flower-garden-featured-for-valentines-day</link>
		<comments>http://gamesfromwithin.com/flower-garden-featured-for-valentines-day#comments</comments>
		<pubDate>Thu, 10 Feb 2011 19:32:49 +0000</pubDate>
		<dc:creator>Noel</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[flower garden]]></category>

		<guid isPermaLink="false">http://gamesfromwithin.com/?p=1279</guid>
		<description><![CDATA[Two years ago, when I was working on the first release of Flower Garden, Valentine&#8217;s Day was my target ship date. Unfortunately (or fortunately depending on how you look at it), I missed it and rescheduled it for April. Last &#8230; <a href="http://gamesfromwithin.com/flower-garden-featured-for-valentines-day">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Two years ago, when I was working on the first release of Flower Garden, Valentine&#8217;s Day was my target ship date. Unfortunately (or fortunately depending on how you look at it), I missed it and rescheduled it for April. Last year I was eagerly awaiting the Valentine&#8217;s Day features hoping for a feature by Apple, but Flower Garden wasn&#8217;t one of the apps to be selected. It was disappointing but understandable given how many newer quality apps are out there.</p>
<p>Fast-forward another year, and this morning I woke up to a very pleasant and unexpected surprise: Flower Garden was featured on the App Store under Apps For Valentine&#8217;s Day!</p>
<p><center><img src="http://gamesfromwithin.com/wp-content/uploads/2011/02/valentines_apple_feature.png" alt="Valentines apple feature" border="0" width="600" height="418" /></center></p>
<p>Flower Garden is still going strong, but I wasn&#8217;t expecting that at all. Thank you, Apple! Not only that, but this feature also appears on the device App Store. Flower Garden was featured twice before by Apple, but never before on a spot that appeared on the device. So that&#8217;s a first for Flower Garden!</p>
<p><center><img style="display:block; margin-left:auto; margin-right:auto;" src="http://gamesfromwithin.com/wp-content/uploads/2011/02/valentines_apple_feature_iphone.png" alt="Valentines apple feature iphone" border="0" width="320" height="480" /></center></p>
<p>To make things more interesting, I had been planning on doing a bit of promotion around Valentine&#8217;s Day like last year. So a few days ago I <a href="http://www.facebook.com/iphoneflowergarden/posts/165687373479182">released a new update</a>, and included another in-app purchase for the most asked-for feature: More pots in another garden space.</p>
<p><center><img style="display:block; margin-left:auto; margin-right:auto;" src="http://gamesfromwithin.com/wp-content/uploads/2011/02/Secret_Garden.jpg" alt="Secret Garden" border="0" width="256" height="481" /></center></p>
<p>Finally, to round things off, I planned on doing a similar promotion to what I did last year around Mother&#8217;s Day, and I set Flower Garden to be free from today until Valentine&#8217;s Day to encourage even more people to try it. To get the word out of the price drop, I got some promotion going from <a href="http://itunes.apple.com/us/app/pocket-frogs/id386644958?mt=8">Pocket Frogs</a> and a few other apps encouraging users try out the now free Flower Garden. I&#8217;m also hoping a few media outlets cover the sale to get the word out as much as possible.</p>
<p><center><img style="display:block; margin-left:auto; margin-right:auto;" src="http://gamesfromwithin.com/wp-content/uploads/2011/02/pf_fg.jpg" alt="Pf fg" border="0" width="256" height="481" /></center></p>
<p>As of this moment, Flower Garden is in the top 100 apps in the US and in the top 50 games, so the combination of everything seems to be working. We&#8217;ll see how things develop over this coming week. Until then, it&#8217;s going to be an exciting ride.</p>
<p>For the latest news on Flower Garden, join the Facebook page by clicking &#8220;Like&#8221;:</p>
<p><center><br />
<iframe src="http://www.facebook.com/plugins/likebox.php?href=http%3A%2F%2Ffacebook.com%2Fiphoneflowergarden&amp;width=500&amp;colorscheme=light&amp;show_faces=true&amp;stream=true&amp;header=true&amp;height=427" scrolling="no" frameborder="0" style="border:none; overflow:hidden; width:500px; height:427px;" allowTransparency="true"></iframe><br />
</center></p>
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		<title>Casey&#8217;s Contraptions And The IGF</title>
		<link>http://gamesfromwithin.com/caseys-contraptions-and-the-igf</link>
		<comments>http://gamesfromwithin.com/caseys-contraptions-and-the-igf#comments</comments>
		<pubDate>Thu, 21 Oct 2010 20:23:18 +0000</pubDate>
		<dc:creator>Noel</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[iDevBlogADay]]></category>
		<category><![CDATA[Project management]]></category>
		<category><![CDATA[casey's contraptions]]></category>

		<guid isPermaLink="false">http://gamesfromwithin.com/?p=1198</guid>
		<description><![CDATA[Today is the day! We finally announced my next game: Casey&#8217;s Contraptions. This is a bit of a different project than some of my past ones. This one is a collaboration with Miguel Ángel Friginal from Mystery Coconut. I&#8217;m doing &#8230; <a href="http://gamesfromwithin.com/caseys-contraptions-and-the-igf">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-673" src="http://gamesfromwithin.com/wp-content/uploads/2010/10/casey.png" alt="casey.png" border="0" width="269" height="265" />Today is the day! We finally announced my next game: <a href="http://contraptions.snappytouch.com/">Casey&#8217;s Contraptions</a>. </p>
<p>This is a bit of a different project than some of my past ones. This one is a collaboration with <a href="http://twitter.com/mysterycoconut">Miguel Ángel Friginal</a> from <a href="http://mysterycoconut.com/">Mystery Coconut</a>. I&#8217;m doing the programming, Miguel is doing all the art, and we&#8217;re both contributing equally to the design and everything else. It has been great having some awesome art to go with the game, but also to collaborate with someone really closely on the game.</p>
<p>Casey&#8217;s Contraptions was one of those ideas for a game that I kept wanting to make for quite a while, and now it was finally the right time. It meets the three main requirements that I&#8217;m looking for in a game project:</p>
<ul>
<li>Something original</li>
<li>Has potential to sell well</li>
<li>It involves a creative activity (instead of something violent or destructive)</li>
</ul>
<p>The idea of games based on mechanical contraptions is not new, but there are surprisingly few games based on it. We are hoping to bring a lot new to the table: Casey himself, unlockable items, interface built from the ground up for multi touch, modern physics simulation, social features, sharing of solutions, and even creation and sharing of new levels. We are <b>really</b> excited to be working on this project and we can&#8217;t wait until it&#8217;s released.</p>
<p><center><img src="http://gamesfromwithin.com/wp-content/uploads/2010/10/MainMenu.jpg" alt="MainMenu.jpg" border="0" width="600" height="450" /></center></p>
<h3>Development</h3>
<p>Casey&#8217;s Contraptions started as a <a href="http://gamesfromwithin.com/prototyping-youre-probably-doing-it-wrong">prototype</a> back in the summer. After a day or two messing with physics engines and creating some objects, I knew there was something there, so I spent a two more weeks creating an initial version. It wasn&#8217;t much more than a tech proof-of-concept, but it was clear that there was a game there (even with my horrible stand-in clip art assets).</p>
<p>I sent that built to a couple of friends for initial feedback. It was laughably early, but that&#8217;s the time when it&#8217;s possible to really make radical changes to the design. I knew the people I was sending it to a) were used to seeing games at early stages, and b) were not afraid to tell me if something sucked. Actually, I told them to skip the nice parts and just focus on everything that they didn&#8217;t like. Not surprisingly, that initial feedback was crucial, and really shaped how Casey&#8217;s Contraptions evolved since then.</p>
<p>Shortly after that, Miguel joined me full time on the game and we dove right into it. For our development, we used a super light-weight agile approach: We have high-level &#8220;user stories&#8221;, and two week iterations. Iterations are somewhat flexible (plus minus a few days) and we don&#8217;t strictly estimate the tasks, just take on as many user stories as we think we can do in that time. The important parts are to always be focused on the most important stories, and to take them to completion each time.</p>
<p>Miguel lives in Seattle and I&#8217;m in Carlsbad, so we do all of our work remotely. We use Subversion hosted remotely, and we&#8217;re in constant communication through iChat and email. That allows us to iterate on a piece of art, an item behavior, or a menu item multiple times very quickly. It&#8217;s not as good as sitting side by side, but I haven&#8217;t felt like working remotely has gotten in the way at all.</p>
<p>After a busy month and a half, we got to where you see it today, and we submitted the game to the <a href="http://www.igf.com/php-bin/entry2011.php?id=384">Independent Games Festival</a> (IGF).</p>
<p><center><img src="http://gamesfromwithin.com/wp-content/uploads/2010/10/Screen1.jpg" alt="Screen1.jpg" border="0" width="600" height="450" /></center></p>
<h3>Independent Games Festival</h3>
<p>Some people have asked me why I wanted to submit it to the IGF. I have to be honest and admit that I had never really considered <b>not</b> submitting it.</p>
<p>I imagine everybody reading this blog knows about the IGF already. It&#8217;s the closest thing to the Movie Academy Awards that we have for independent games. There are many reasons why you&#8217;d want to submit your game. The amount of press and prestige associated with winning or even being nominated as a finalist is huge. The prize money is a nice touch, but it&#8217;s not really enough to make much of a difference in the game itself (I&#8217;m talking about the Mobile Category prize). Of course, there are many <a href="http://itunes.apple.com/us/app/tilt-to-live-hd/id391837930?mt=8">other</a> <a href="http://itunes.apple.com/us/app/pocket-frogs/id386644958?mt=8">fantastic</a> <a href="http://itunes.apple.com/us/app/trainyard/id348719156?mt=8">games</a> that are competing at the IGF (a total of almost 400 games!), so it&#8217;s hard to count on becoming a finalist.</p>
<p>One very real and concrete reason to enter the IGF was to have a very well-defined milestone. It wasn&#8217;t that different from one of our iterations, except that we had a real customer (the IGF judges) and a non-flexible deadline. That made us really focus our efforts and put in some extra effort in the last couple of weeks to get it in shape for the IGF. Looking back at the game just a couple of weeks ago, it&#8217;s amazing how far it came in that time.</p>
<p><img class="alignright size-full wp-image-673" src="http://gamesfromwithin.com/wp-content/uploads/2010/10/igf.gif" alt="igf.gif" border="0" width="265" height="99" />For me personally, the biggest reason to enter the IGF is because it&#8217;s something I&#8217;ve always wanted to do. I&#8217;ve followed the IGF since <a href="http://www.igf.com/1999igfgallery.html">the first one in 1999</a> (which was, coincidentally, the first GDC I attended). Every time I walked through the booths or watched the award ceremony, I wanted to be part of it. So finally, this was my chance to do it. It was a great experience going through the process. Now the next life goal will be to actually make it as a finalist.</p>
<p>Submitting Casey&#8217;s Contraptions had another, unexpected side effect: It tipped our hand and forced us to announce the game sooner than we were planning on doing. It wasn&#8217;t until a few days before the submission that we realized the list of IGF games would go public right away. Originally we were planning on announcing the game at <a href="http://www.360idev.com/">360iDev</a> in mid November, but this forced us to move the schedule up somewhat. Hopefully that will be a good thing and will allow us to build some good buzz in the upcoming months all the way until the release. Keep an eye out for a gameplay video and some hands-on previews in the next few weeks.</p>
<p>If you want to keep up to date with Casey&#8217;s Contraptions development, join the <a href="http://www.facebook.com/pages/Caseys-Contraptions/158351050866139">Facebook group</a>, follow <a href="http://twitter.com/mysterycoconut">Miguel</a> and <a href="http://twitter.com/snappytouch">me</a> on Twitter, or keep an eye on the <a href="http://forums.toucharcade.com/showthread.php?t=70616">Touch Arcade thread</a>.</p>
<p><br/></p>
<p><i>This post is part of <a href="http://idevblogaday.com/">iDevBlogADay</a>, a group of indie iPhone development blogs featuring two posts per day. You can keep up with iDevBlogADay through the <a href="http://idevblogaday.com/">web site</a>, <a href="http://feeds.feedburner.com/idevblogaday">RSS feed</a>, or <a href="http://twitter.com/#search?q=%23idevblogaday">Twitter</a>.</i></p>
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		<slash:comments>8</slash:comments>
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		<title>Flower Garden Selected As An Apple Staff Favorite Across Europe</title>
		<link>http://gamesfromwithin.com/flower-garden-selected-as-an-apple-staff-favorite-across-europe</link>
		<comments>http://gamesfromwithin.com/flower-garden-selected-as-an-apple-staff-favorite-across-europe#comments</comments>
		<pubDate>Fri, 14 May 2010 03:16:48 +0000</pubDate>
		<dc:creator>Noel</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[flower garden]]></category>

		<guid isPermaLink="false">http://gamesfromwithin.com/?p=916</guid>
		<description><![CDATA[Right on the heels of the Mother&#8217;s Day promotion, Flower Garden just got its second ever App Store feature. This time it was selected as a Staff Favorite across most of Europe (UK, Spain, Ireland, Denmark, Finland, Greece, Netherlands, Norway, &#8230; <a href="http://gamesfromwithin.com/flower-garden-selected-as-an-apple-staff-favorite-across-europe">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-673" src="http://gamesfromwithin.com/wp-content/uploads/2010/05/fg_europe.jpg" alt="fg_europe.jpg" border="0" width="308" height="200" />Right on the heels of the Mother&#8217;s Day promotion, <a href="http://bit.ly/fg_gfw">Flower Garden</a> just got its <a href="http://gamesfromwithin.com/flower-garden-now-an-apple-staff-favorite-on-the-app-store-worldwide">second</a> ever App Store feature. This time it was selected as a Staff Favorite across most of Europe (UK, Spain, Ireland, Denmark, Finland, Greece, Netherlands, Norway, Portugal, Switzerland, and Sweden!). </p>
<p>And if you haven&#8217;t picked up your <b>free</b> copy of Flower Garden, make sure to do it now. It will probably go back to full price after this weekend.</p>
<p>Gracias! Obrigado! Grazie! Σας ευχαριστώ! Tak!</p>
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		<title>Buy Flower Garden This Wednesday To Help Haiti</title>
		<link>http://gamesfromwithin.com/buy-flower-garden-this-wednesday-to-help-haiti</link>
		<comments>http://gamesfromwithin.com/buy-flower-garden-this-wednesday-to-help-haiti#comments</comments>
		<pubDate>Tue, 19 Jan 2010 18:01:59 +0000</pubDate>
		<dc:creator>Noel</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[flower garden]]></category>

		<guid isPermaLink="false">http://gamesfromwithin.com/?p=829</guid>
		<description><![CDATA[As part of Indie+Relief, all proceeds from Flower Garden this Wednesday will be donated to Haiti through Doctors Without Borders. Encourage your friends to buy Flower Garden for a good cause! That includes in-app purchases, so feel free to load &#8230; <a href="http://gamesfromwithin.com/buy-flower-garden-this-wednesday-to-help-haiti">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>As part of </span><a href="http://www.indierelief.com/" target="_blank">Indie+Relief</a><span>, all proceeds from </span><a href="http://click.linksynergy.com/fs-bin/stat?id=aDkhM0mDflg&amp;amp;offerid=146261&amp;amp;u1=st_fg&amp;amp;type=3&amp;amp;subid=0&amp;amp;tmpid=1826&amp;amp;RD_PARM1=http%253A%252F%252Fitunes.apple.com%252FWebObjects%252FMZStore.woa%252Fwa%252FviewSoftware%253Fid%253D311265471%2526mt%253D8%2526uo%253D6%2526partnerId%253D30">Flower Garden</a><span> this Wednesday will be donated to Haiti through </span><a href="http://www.msf.ca//" target="_blank">Doctors Without Borders</a><span>. Encourage your friends to buy Flower Garden for a good cause! That includes in-app purchases, so feel free to load up on fertilizer <img src='http://gamesfromwithin.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>If you&#8217;ve already purchased Flower Garden and you&#8217;d still like to help out, you can check out <a href="http://www.indierelief.com" target="_blank">the great lineup of Mac and iPhone apps at Indie+Relief</a>, or <a href="http://www.msf.ca/donate/" target="_blank">donate directly to Doctors Without Borders here</a>.</p>
<p style="text-align: center;"><span><a href="http://www.indierelief.com/"><img class="size-full wp-image-831 aligncenter" title="ir_500" src="http://gamesfromwithin.com/wp-content/uploads/2010/01/ir_500.png" alt="ir_500" width="500" height="76" /></a></span></p>
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		<title>Flower Garden Now An Apple Staff Favorite On The App Store Worldwide!</title>
		<link>http://gamesfromwithin.com/flower-garden-now-an-apple-staff-favorite-on-the-app-store-worldwide</link>
		<comments>http://gamesfromwithin.com/flower-garden-now-an-apple-staff-favorite-on-the-app-store-worldwide#comments</comments>
		<pubDate>Tue, 12 Jan 2010 20:10:36 +0000</pubDate>
		<dc:creator>Noel</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[flower garden]]></category>

		<guid isPermaLink="false">http://gamesfromwithin.com/?p=797</guid>
		<description><![CDATA[Aparently Santa came to town a little later this year. Or maybe it was the Reyes Magos (also bit late). In either case, I woke up this morning to find a very nice present waiting for me at my computer: &#8230; <a href="http://gamesfromwithin.com/flower-garden-now-an-apple-staff-favorite-on-the-app-store-worldwide">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Aparently Santa came to town a little later this year. Or maybe it was the <a href="http://en.wikipedia.org/wiki/Biblical_Magi#Traditions">Reyes Magos</a> (also bit late). In either case, I woke up this morning to find a very nice present waiting for me at my <a href="http://twitter.com/MKripalani/status/7660447268">computer</a>: Apple featured Flower Garden as an Apple Staff Favorite! Apparently this is in all App Stores worldwide too (I have confirmations for <a href="http://twitter.com/OwenGoss/status/7668421503">Canada</a> and <a href="http://www.facebook.com/photo.php?pid=3204730&amp;id=74897183702&amp;comments&amp;ref=mf">Thailand</a>, so I imagine it applies to other territories as well).</p>
<p style="text-align: center;"><img class="size-full wp-image-798 aligncenter" title="fg_appstore_feature" src="http://gamesfromwithin.com/wp-content/uploads/2010/01/fg_appstore_feature.jpg" alt="fg_appstore_feature" width="700" height="284" /></p>
<p>This is the first time Flower Garden has received any kind of &#8220;Apple love&#8221;, so it&#8217;s particularly exciting, especially considering that Flower Garden was released all the way back in April. I imagine the recent update, which included the Flower Shop with in-app purchases, must have caught someone&#8217;s eye.</p>
<p>The only downside is that the featuring might throw off the sales data I was collecting to show the effect on sales that in-app purchases and the holiday season had. But I&#8217;m not really complaining. That&#8217;s a very nice reason to have the data thrown off <img src='http://gamesfromwithin.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />  Thank you Apple!</p>
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		<slash:comments>7</slash:comments>
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		<title>Two Day iPhone OpenGL Class Coming to The Bay Area</title>
		<link>http://gamesfromwithin.com/two-day-iphone-opengl-class-coming-to-the-bay-area</link>
		<comments>http://gamesfromwithin.com/two-day-iphone-opengl-class-coming-to-the-bay-area#comments</comments>
		<pubDate>Sun, 18 Oct 2009 19:22:40 +0000</pubDate>
		<dc:creator>Noel</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[iOS]]></category>

		<guid isPermaLink="false">http://gamesfromwithin.com/?p=705</guid>
		<description><![CDATA[After the success of the OpenGL class in Denver, we&#8217;re bringing the iPhone OpenGL class to the Bay Area. It will be held November 19th and 20th in Cupertino, right next to Apple&#8217;s headquarters at Infinite Loop. The class is &#8230; <a href="http://gamesfromwithin.com/two-day-iphone-opengl-class-coming-to-the-bay-area">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-710" title="cars" src="http://gamesfromwithin.com/wp-content/uploads/2009/10/cars.png" alt="cars" width="120" height="227" />After the success of the OpenGL class in Denver, we&#8217;re bringing the <a href="http://www.mobileorchard.com/iphone-opengl-programming-training-class/">iPhone OpenGL class</a> to the Bay Area. It will be held November 19th and 20th in <a href="http://maps.google.com/maps?q=10950+North+Blaney+Avenue+Cupertino,+CA+95014&amp;oe=utf-8&amp;client=firefox-a&amp;ie=UTF8&amp;gl=us&amp;ei=imnbSoj4OYakMfvskN8H&amp;ved=0CA0Q8gEwAA&amp;hq=&amp;hnear=10950+N+Blaney+Ave,+Cupertino,+Santa+Clara,+California+95014&amp;ll=37.334072,-122.02362&amp;spn=0.026377,0.043731&amp;z=15">Cupertino</a>, right next to Apple&#8217;s headquarters at Infinite Loop.</p>
<p>The class is aimed at iPhone developers without previous OpenGL or 3D graphics experience. As part of the class, we&#8217;ll create both 2D and 3D OpenGL applications, and we&#8217;ll cover a broad range of topics, start with the basics of setting up OpenGL and rendering triangles on screen, to multitexturing and point sprites in the last day. This is definitely a hands-on class, so you&#8217;ll need to bring your laptop and be ready to do some coding.</p>
<p>Check out the <a href="http://www.mobileorchard.com/iphone-opengl-programming-training-class/">Mobile Orchard page for discounts and registration details</a>. Feel free to <a href="http://gamesfromwithin.com/contact">contact me</a> if you have any questions.</p>
<p>Hope to see you there!</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<title>Early Bird Registration Ending For Denver OpenGL Class And 360iDev</title>
		<link>http://gamesfromwithin.com/early-bird-registration-ending-for-denver-opengl-class-and-360idev</link>
		<comments>http://gamesfromwithin.com/early-bird-registration-ending-for-denver-opengl-class-and-360idev#comments</comments>
		<pubDate>Thu, 27 Aug 2009 16:48:07 +0000</pubDate>
		<dc:creator>Noel</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Conferences and events]]></category>
		<category><![CDATA[iOS]]></category>

		<guid isPermaLink="false">http://gamesfromwithin.com/?p=619</guid>
		<description><![CDATA[For those of you still on the fence about attending my iPhone OpenGL class in Denver, you should sign up before this Sunday if you want to get the super-combo deal. Right now you get a total combined discount of &#8230; <a href="http://gamesfromwithin.com/early-bird-registration-ending-for-denver-opengl-class-and-360idev">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://gamesfromwithin.com/wp-content/uploads/2009/08/OpenGL_iPhone.png"><img class="alignright size-full wp-image-620" title="OpenGL_iPhone" src="http://gamesfromwithin.com/wp-content/uploads/2009/08/OpenGL_iPhone.png" alt="OpenGL_iPhone" width="110" height="200" /></a>For those of you still on the fence about attending my <a href="http://www.mobileorchard.com/opengl">iPhone OpenGL class</a> in Denver, you should sign up before this Sunday if you want to get the super-combo deal. Right now you get a total combined discount of over $300 if you sign up both for the OpenGL class and the<a href="http://www.360idev.com/"> 360iDev conference</a>. If you&#8217;re only interested in the OpenGL class, the early-bird registration ends next Friday, September 4th.</p>
<p>Obviously I&#8217;m biased when I say the class is going to be awesome (which it is), but I can also say with total honesty that 360iDev is an incredible conference. It&#8217;s very different from <a href="http://developer.apple.com/WWDC/">WWDC</a>, but that&#8217;s what makes it so great: It has top-quality <a href="http://www.360idev.com/sessionsschedules">content</a> and <a href="http://www.360idev.com/denver-2009-speakers">speakers</a>, but it&#8217;s small and intimate, so you get to meet and hang out with all the other speakers and participants. It was at the first 360iDev conference back in March that I met <a href="http://twitter.com/kshepherd">Keith</a> and <a href="http://twitter.com/owengoss">Owen</a> (among <a href="http://twitter.com/serban">many</a> <a href="http://twitter.com/byteclub">other</a> <a href="http://twitter.com/jasoncitron">cool</a> <a href="http://twitter.com/chews">developers</a>) in person for the first time and that&#8217;s how <a href="http://apptreasures.com">App Treasures</a> was born.</p>
<p>So if you&#8217;re on the fence, I hope you give it a try. See you in Denver!</p>
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			<wfw:commentRss>http://gamesfromwithin.com/early-bird-registration-ending-for-denver-opengl-class-and-360idev/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<title>Teaching a Two-Day OpenGL iPhone Class. Register Now!</title>
		<link>http://gamesfromwithin.com/teaching-a-two-day-opengl-iphone-class-register-now</link>
		<comments>http://gamesfromwithin.com/teaching-a-two-day-opengl-iphone-class-register-now#comments</comments>
		<pubDate>Thu, 23 Jul 2009 09:11:40 +0000</pubDate>
		<dc:creator>Noel</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Conferences and events]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[iOS]]></category>

		<guid isPermaLink="false">http://gamesfromwithin.com/?p=514</guid>
		<description><![CDATA[I&#8217;m excited to announce the intensive, two-day class on OpenGL for the iPhone that I&#8217;ll be teaching. The class will be held September 26th-27th, in Denver, right before the 360iDev conference, and it&#8217;s part of the Mobile Orchard Workshops. The &#8230; <a href="http://gamesfromwithin.com/teaching-a-two-day-opengl-iphone-class-register-now">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-516" title="opengl" src="http://gamesfromwithin.com/wp-content/uploads/2009/07/opengl.jpg" alt="opengl" width="256" height="132" />I&#8217;m excited to announce the <a href="http://www.mobileorchard.com/iphone-opengl-programming-training-class/">intensive, two-day class on OpenGL for the iPhone</a> that I&#8217;ll be teaching. The class will be held September 26th-27th, in Denver, right before the <a href="http://www.360idev.com/">360iDev conference</a>, and it&#8217;s part of the <a href="http://www.mobileorchard.com/">Mobile Orchard Workshops</a>.</p>
<p>The class is aimed at iPhone developers without previous OpenGL experience. It&#8217;s going to be very hands-on, and you&#8217;ll create both 2D and 3D applications during the weekend. You&#8217;ll learn all the basics: cameras, transforms, and how to draw meshes, but we&#8217;ll also cover some more advanced topics such as lighting, multitexturing, point sprites, and even render targets. Most importantly, you&#8217;ll walk away with a solid understanding of the basis, which will allow you to continue learning OpenGL and advanced computer graphics on your own from the docs, samples, or even browsing the API directly.</p>
<p>The main requirement for the class is that you&#8217;re familiar with the iPhone development environment and that you have basic knowledge of the C language. Beyond that, to the the most out of the course, you should be familiar with the basics of linear algebra (vector, matrices, and dot products). Anything else, we&#8217;ll cover it all during the class.</p>
<p>Registration is now open, and you can get some great discounts by registering early and attending the 360iDev conference. For more details, check <a href="http://www.mobileorchard.com/iphone-opengl-programming-training-class/">the official announcement page</a>.</p>
<p>Hope to see some of you there!</p>
]]></content:encoded>
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		<slash:comments>6</slash:comments>
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		<title>Flower Garden Coverage and Interview on Spanish TV</title>
		<link>http://gamesfromwithin.com/flower-garden-coverage-and-interview-on-spanish-tv</link>
		<comments>http://gamesfromwithin.com/flower-garden-coverage-and-interview-on-spanish-tv#comments</comments>
		<pubDate>Tue, 21 Jul 2009 16:29:13 +0000</pubDate>
		<dc:creator>Noel</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[iOS]]></category>

		<guid isPermaLink="false">http://gamesfromwithin.com/?p=507</guid>
		<description><![CDATA[A couple of weeks ago I gave a presentation about iPhone development at Gamelab, the main game development conference in Spain (yes, it was my first technical presentation in Spanish!). Afterwards I was interviewed by Zoom Net, a popular TV &#8230; <a href="http://gamesfromwithin.com/flower-garden-coverage-and-interview-on-spanish-tv">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>A couple of weeks ago I gave a presentation about iPhone development at <a href="http://gamelab.es">Gamelab</a>, the main game development conference in Spain (yes, it was my first technical presentation in Spanish!). Afterwards I was interviewed by <a href="http://www.rtve.es/television/trasla2/zoom-net/">Zoom Net</a>, a popular TV show about games and technology. Yesterday they aired the episode with my interview and I was pleasantly surprised to see they turned it into a <a href="http://www.rtve.es/mediateca/videos/20090721/zoom-net-fifa-wii-sports-resort-juegos-para-moviles-20-07-2009/548164.shtml">full 4-minute section covering Flower Garden</a>. Coverage starts at 8m 40s from the start (and, obviously, it&#8217;s in Spanish).</p>
<p><a href="http://www.rtve.es/mediateca/videos/20090721/zoom-net-fifa-wii-sports-resort-juegos-para-moviles-20-07-2009/548164.shtml"><img class="alignnone size-full wp-image-509" title="noel_tv" src="http://gamesfromwithin.com/wp-content/uploads/2009/07/noel_tv.jpg" alt="noel_tv" width="400" height="258" /></a></p>
<p>Notice the other iPhone games that flash at the start of the Flower Garden section: <a href="http://imangistudios.com/harbormaster/index.html">Harbor Master</a>, <a href="http://veiledgames.com/?page=upthere">Up There</a>, and <a href="http://imangistudios.com/littleredsled/index.html">Little Red Sled</a>, all <a href="http://apptreasures.com/">App Treasures</a> games! The video also starts with coverage of Fifa 10, so we&#8217;re in pretty good company <img src='http://gamesfromwithin.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
]]></content:encoded>
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		<slash:comments>5</slash:comments>
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		<title>Unveiling The App Treasures Indie iPhone Game Label</title>
		<link>http://gamesfromwithin.com/unveiling-the-app-treasures-indie-iphone-game-label</link>
		<comments>http://gamesfromwithin.com/unveiling-the-app-treasures-indie-iphone-game-label#comments</comments>
		<pubDate>Fri, 05 Jun 2009 00:26:14 +0000</pubDate>
		<dc:creator>Noel</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[iOS]]></category>

		<guid isPermaLink="false">http://gamesfromwithin.com/?p=491</guid>
		<description><![CDATA[Today we finally unveiled a project we had been working on for a couple of months: The App Treasures label. Only indie games that we consider to be really fun, polished, and of high quality are part of the label. &#8230; <a href="http://gamesfromwithin.com/unveiling-the-app-treasures-indie-iphone-game-label">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="size-full wp-image-492 aligncenter" title="apptreasureslogo_withcompanylogos" src="http://gamesfromwithin.com/wp-content/uploads/2009/06/apptreasureslogo_withcompanylogos.png" alt="apptreasureslogo_withcompanylogos" width="400" height="235" /></p>
<p>Today we finally unveiled a project we had been working on for a couple of months: The <a href="http://apptreasures.com">App Treasures</a> label.</p>
<p>Only indie games that we consider to be really fun, polished, and of high quality are part of the label. We hope that when players enjoy one of our games, they can turn to the other App Treasures games and find something they like.</p>
<p>With the App Store dominated more every day by big developers and publishers, this is a way for small indie developers to stand our ground. With App Treasures we establish a strong brand, share resources, and get more visibility in the App Store and in the eyes of the users. The same benefits we would get with a publisher, but without giving up our independence, creative freedom, or a percentage of the profits.</p>
<p>The current App Treasures members are:</p>
<ul>
<li><a onclick="javascript:pageTracker._trackPageview ('/outbound/www.theblimppilots.com');" href="http://www.theblimppilots.com/" target="_blank">The Blimp Pilots</a> (Koi Pond, Distant Shore)</li>
<li><a onclick="javascript:pageTracker._trackPageview ('/outbound/www.imangistudios.com');" href="http://www.imangistudios.com/" target="_blank">Imangi Studios</a> (Imangi, Word Squares, Little Red Sled)</li>
<li><a onclick="javascript:pageTracker._trackPageview ('/outbound/www.snappytouch.com');" href="http://www.snappytouch.com/" target="_blank">Snappy Touch</a> (Flower Garden)</li>
<li><a href="http://www.streamingcolour.com/" target="_blank">Streaming Colour Studios</a> (Dapple)</li>
<li><a onclick="javascript:pageTracker._trackPageview ('/outbound/www.veiledgames.com');" href="http://www.veiledgames.com/" target="_blank">Veiled Games</a> (Up There, Payday Roulette)</li>
</ul>
<p>You can read more details in <a href="http://www.appcraver.com/interview-with-app-treasures/">this interview I did for App Craver</a>.  Mobile Orchard also published <a href="http://www.mobileorchard.com/app-treasures-indie-iphone-game-developers-school-of-fish/">a really good piece</a> with some interesting views and conclusions on App Treasures.</p>
<p>Oh, and don&#8217;t forget to <a href="http://twitter.com/apptreasures">follow App Treasures on Twitter</a> to keep up with the latest news.</p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
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		<title>April San Diego iPhone Developers Meet Up</title>
		<link>http://gamesfromwithin.com/april-san-diego-iphone-developers-meet-up</link>
		<comments>http://gamesfromwithin.com/april-san-diego-iphone-developers-meet-up#comments</comments>
		<pubDate>Thu, 16 Apr 2009 15:46:31 +0000</pubDate>
		<dc:creator>Noel</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[iOS]]></category>

		<guid isPermaLink="false">http://gamesfromwithin.com/?p=425</guid>
		<description><![CDATA[Come join us for the next iPhone developers meet-up. This should be an interesting one with lots of things to share after GDC and the launch of several local apps (Sky Burger, Appy Newz, Flower Garden and more!). When: April &#8230; <a href="http://gamesfromwithin.com/april-san-diego-iphone-developers-meet-up">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Come join us for the next iPhone developers meet-up. This should be an interesting one with lots of things to share after GDC and the launch of several local apps (<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=311972587&amp;mt=8">Sky Burger</a>, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=310314279&amp;mt=8">Appy Newz</a>, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=311265471&amp;mt=8">Flower Garden</a> and more!).</p>
<p><strong>When</strong>: April Wednesday 22nd at 7:30PM until whenever<br />
<strong>Where:</strong> <a onclick="javascript:pageTracker._trackPageview('/outbound/article/tinyurl.com');" href="http://tinyurl.com/bcmkwj">O’Sullivan’s Pub in Carlsbad</a> (home of the <a onclick="javascript:pageTracker._trackPageview('/outbound/article/www.appyentertainment.com');" href="http://www.appyentertainment.com/">Appy Entertainment Secret World Headquarters</a>)</p>
<p>Appy is being a great host again and providing some munchies. You&#8217;re responsible for your own drinks though <img src='http://gamesfromwithin.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>Hope to see you there!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Interview at The Mobile Orchard Podcast</title>
		<link>http://gamesfromwithin.com/interview-at-the-mobile-orchard-podcast</link>
		<comments>http://gamesfromwithin.com/interview-at-the-mobile-orchard-podcast#comments</comments>
		<pubDate>Mon, 13 Apr 2009 16:00:03 +0000</pubDate>
		<dc:creator>Noel</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[iOS]]></category>

		<guid isPermaLink="false">http://gamesfromwithin.com/?p=422</guid>
		<description><![CDATA[The latest podcast from Mobile Orchard covers my interview describing my experience as an indie iPhone developer and how Flower Garden was developed. I was particularly pleased when Dan Grigsby invited me to do the interview because the Mobile Orchard &#8230; <a href="http://gamesfromwithin.com/interview-at-the-mobile-orchard-podcast">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>The <a href="http://www.mobileorchard.com/interview-with-consolepc-game-developer-turned-iphone-indie-noel-llopis/">latest podcast from Mobile Orchard</a> covers my interview describing my experience as an indie iPhone developer and how Flower Garden was developed. I was particularly pleased when Dan Grigsby invited me to do the interview because the <a href="http://www.mobileorchard.com/category/podcast/">Mobile Orchard podcast</a> is one of the two podcasts I listen regularly (the other one being <a href="http://www.ted.com/index.php/talks">TED Talks</a>).</p>
<p>The interview topics range from high-level topics like business aspects of iPhone development, down to the nitty-gritty of how the procedural flowers were created, or how I had to use assembly language to take advantage of the vector floating point processor on the iPhone to do all the heavy lifting for matrix transforms.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title>Flower Garden Released!</title>
		<link>http://gamesfromwithin.com/flower-garden-released</link>
		<comments>http://gamesfromwithin.com/flower-garden-released#comments</comments>
		<pubDate>Sat, 11 Apr 2009 16:38:36 +0000</pubDate>
		<dc:creator>Noel</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[iOS]]></category>

		<guid isPermaLink="false">http://gamesfromwithin.com/?p=410</guid>
		<description><![CDATA[Flower Garden was finally approved and it&#8217;s available right now! This is what I&#8217;ve been pouring my heart and soul for the last six months. You can buy it directly from the App Store. If you like it and would &#8230; <a href="http://gamesfromwithin.com/flower-garden-released">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://snappytouch.com/flowergarden"></a><a href="http://snappytouch.com/flowergarden"><img class="size-full wp-image-412 alignnone" style="border: 0pt none; margin-left: 12px; margin-right: 12px;" title="fg_icon_rounded_s" src="http://gamesfromwithin.com/wp-content/uploads/2009/04/fg_icon_rounded_s.png" alt="fg_icon_rounded_s" width="100" height="100" /></a></p>
<p><a href="http://snappytouch.com/flowergarden">Flower Garden</a> was finally approved and it&#8217;s available right now! This is what I&#8217;ve been pouring my heart and soul for the last six months. You can <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=311265471&amp;mt=8">buy it directly from the App Store</a>.</p>
<p>If you like it and would like to help out, here are some of the things you can do to promote it:</p>
<ul>
<li> Go back to iTunes and write a fair review</li>
<li>Grow flowers and send bouquets to your friends</li>
<li>Join the <a href="http://www.facebook.com/group.php?gid=89055267811">Flower Garden group on Facebook</a></li>
<li>Tell all your friends how great it is <img src='http://gamesfromwithin.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </li>
</ul>
<p>Thanks everybody for all the encouragement and support along the way. I hope you enjoy playing it as much as I enjoyed creating it.</p>
<p>And don&#8217;t worry, this is just the beginning. I have lots of updates planned, so keep an eye out for lots of fun new features!</p>
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