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	<title>Comments on: A Day in the Life</title>
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	<link>http://gamesfromwithin.com/a-day-in-the-life</link>
	<description>Indie iPhone game development</description>
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		<title>By: Brian Donahue</title>
		<link>http://gamesfromwithin.com/a-day-in-the-life/comment-page-1#comment-324</link>
		<dc:creator>Brian Donahue</dc:creator>
		<pubDate>Tue, 21 Mar 2006 17:17:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamesfromwithin.dreamhosters.com/?p=340#comment-324</guid>
		<description>&lt;strong&gt;A Day In The LIfe of an Agile Shop&lt;/strong&gt;







Doesn&#039;t hurt that they are developing games&#160;- something every programmer secretly wishes he was...</description>
		<content:encoded><![CDATA[<div style="">
<p><strong>A Day In The LIfe of an Agile Shop</strong></p>
<p>Doesn&#8217;t hurt that they are developing games&nbsp;- something every programmer secretly wishes he was&#8230;</p>
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		<title>By: mfreidlitz</title>
		<link>http://gamesfromwithin.com/a-day-in-the-life/comment-page-1#comment-323</link>
		<dc:creator>mfreidlitz</dc:creator>
		<pubDate>Mon, 20 Mar 2006 14:13:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamesfromwithin.dreamhosters.com/?p=340#comment-323</guid>
		<description>&lt;strong&gt;A day in the life of an agile developer&lt;/strong&gt;







I actually believed that these were just bedtime stories, but it seems that Noel</description>
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<p><strong>A day in the life of an agile developer</strong></p>
<p>I actually believed that these were just bedtime stories, but it seems that Noel</p>
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		<title>By: mfreidlitz</title>
		<link>http://gamesfromwithin.com/a-day-in-the-life/comment-page-1#comment-322</link>
		<dc:creator>mfreidlitz</dc:creator>
		<pubDate>Mon, 20 Mar 2006 14:11:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamesfromwithin.dreamhosters.com/?p=340#comment-322</guid>
		<description>&lt;strong&gt;A day in the life of an agile developer&lt;/strong&gt;</description>
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<p><strong>A day in the life of an agile developer</strong></p>
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		<title>By: Noel Llopis</title>
		<link>http://gamesfromwithin.com/a-day-in-the-life/comment-page-1#comment-313</link>
		<dc:creator>Noel Llopis</dc:creator>
		<pubDate>Sat, 25 Feb 2006 16:12:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamesfromwithin.dreamhosters.com/?p=340#comment-313</guid>
		<description>Oliver,



Agile development is not very common in the games industry... yet. Give it a few more years and you&#039;ll be seeing many more companies adopt it (OK, so that&#039;s just my prediction).



You might want to read what I wrote a while ago about advice for people looking to get in the games industry: &lt;a href=&quot;http://www.gamesfromwithin.com/articles/0501/000066.html&quot; rel=&quot;nofollow&quot;&gt;http://www.gamesfromwithin.com/articles/0501/000066.html&lt;/a&gt;



In the meanwhile, the best thing you can do is to write games and mods of your own. Good luck!</description>
		<content:encoded><![CDATA[<p>Oliver,</p>
<p>Agile development is not very common in the games industry&#8230; yet. Give it a few more years and you&#8217;ll be seeing many more companies adopt it (OK, so that&#8217;s just my prediction).</p>
<p>You might want to read what I wrote a while ago about advice for people looking to get in the games industry: <a href="http://www.gamesfromwithin.com/articles/0501/000066.html" rel="nofollow">http://www.gamesfromwithin.com/articles/0501/000066.html</a></p>
<p>In the meanwhile, the best thing you can do is to write games and mods of your own. Good luck!</p>
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		<title>By: Oliver Charles</title>
		<link>http://gamesfromwithin.com/a-day-in-the-life/comment-page-1#comment-312</link>
		<dc:creator>Oliver Charles</dc:creator>
		<pubDate>Mon, 20 Feb 2006 21:48:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamesfromwithin.dreamhosters.com/?p=340#comment-312</guid>
		<description>Hey, I stumbled across this blog a while ago, when I was researching test driven development. Primarily being a game dev&#039;er I didn&#039;t know how to apply it, but your blog showed me how, and very nicely!



That entry makes your company/life sound so fun! Is every day like that? How hard is it to find a company like that? I&#039;m only young atm, not old enough to get a job yet - but when I can - thats exactly the kind of place I want to work in (agile development, etc).



Any tips?</description>
		<content:encoded><![CDATA[<p>Hey, I stumbled across this blog a while ago, when I was researching test driven development. Primarily being a game dev&#8217;er I didn&#8217;t know how to apply it, but your blog showed me how, and very nicely!</p>
<p>That entry makes your company/life sound so fun! Is every day like that? How hard is it to find a company like that? I&#8217;m only young atm, not old enough to get a job yet &#8211; but when I can &#8211; thats exactly the kind of place I want to work in (agile development, etc).</p>
<p>Any tips?</p>
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		<title>By: James Shore: Successful Software</title>
		<link>http://gamesfromwithin.com/a-day-in-the-life/comment-page-1#comment-321</link>
		<dc:creator>James Shore: Successful Software</dc:creator>
		<pubDate>Fri, 10 Feb 2006 18:35:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamesfromwithin.dreamhosters.com/?p=340#comment-321</guid>
		<description>&lt;strong&gt;XP and Game Development&lt;/strong&gt;







Noel Llopis has a fascinating article about using Extreme Programming at a game company. I found it interesting because it&#039;s not only an example of picture-perfect XP, it&#039;s also about a team that&#039;s doing game development, not something you see every day.</description>
		<content:encoded><![CDATA[<div style="">
<p><strong>XP and Game Development</strong></p>
<p>Noel Llopis has a fascinating article about using Extreme Programming at a game company. I found it interesting because it&#8217;s not only an example of picture-perfect XP, it&#8217;s also about a team that&#8217;s doing game development, not something you see every day.</p>
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		<title>By: More News</title>
		<link>http://gamesfromwithin.com/a-day-in-the-life/comment-page-1#comment-320</link>
		<dc:creator>More News</dc:creator>
		<pubDate>Fri, 10 Feb 2006 15:52:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamesfromwithin.dreamhosters.com/?p=340#comment-320</guid>
		<description>&lt;strong&gt;Games and Setter Based Injection&lt;/strong&gt;







ConstructorInitialization &quot;Constructor Initialization is my first choice. There are cases when it&#039;s difficult to set things up this way and I do occasionally prefer setter initialization, but most of the time constructor initialization is the best bet...</description>
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<p><strong>Games and Setter Based Injection</strong></p>
<p>ConstructorInitialization &#8220;Constructor Initialization is my first choice. There are cases when it&#8217;s difficult to set things up this way and I do occasionally prefer setter initialization, but most of the time constructor initialization is the best bet&#8230;</p>
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		<title>By: Ray</title>
		<link>http://gamesfromwithin.com/a-day-in-the-life/comment-page-1#comment-311</link>
		<dc:creator>Ray</dc:creator>
		<pubDate>Fri, 10 Feb 2006 12:29:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamesfromwithin.dreamhosters.com/?p=340#comment-311</guid>
		<description>Its got me very interested your article has (excuse the newb questions) Do you get problems that people can never specialise in an area (ie would you never have roles like - physics programmer or audio programmer).



Also initially did you get problems where some people (the know it alls or senior experianced guys) needed to be in paired with most of the task creating bottlenecks?</description>
		<content:encoded><![CDATA[<p>Its got me very interested your article has (excuse the newb questions) Do you get problems that people can never specialise in an area (ie would you never have roles like &#8211; physics programmer or audio programmer).</p>
<p>Also initially did you get problems where some people (the know it alls or senior experianced guys) needed to be in paired with most of the task creating bottlenecks?</p>
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		<title>By: Brian Donahue</title>
		<link>http://gamesfromwithin.com/a-day-in-the-life/comment-page-1#comment-319</link>
		<dc:creator>Brian Donahue</dc:creator>
		<pubDate>Thu, 09 Feb 2006 18:54:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamesfromwithin.dreamhosters.com/?p=340#comment-319</guid>
		<description>&lt;strong&gt;A Day In The LIfe of an Agile Shop&lt;/strong&gt;







Doesn&#039;t hurt that they are developing games&#160;- something every programmer secretly wishes he was...</description>
		<content:encoded><![CDATA[<div style="">
<p><strong>A Day In The LIfe of an Agile Shop</strong></p>
<p>Doesn&#8217;t hurt that they are developing games&nbsp;- something every programmer secretly wishes he was&#8230;</p>
</div>
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		<title>By: Noel Llopis</title>
		<link>http://gamesfromwithin.com/a-day-in-the-life/comment-page-1#comment-310</link>
		<dc:creator>Noel Llopis</dc:creator>
		<pubDate>Thu, 09 Feb 2006 14:28:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamesfromwithin.dreamhosters.com/?p=340#comment-310</guid>
		<description>Ray, pairs rotate quite frequently. At least once per day, sometimes more frequently if two pairs finish a task roughly at the same time. Rotating pairs is really one of the key aspects of pair programming. Without it, you wouldn&#039;t get many of the benefits (better communication, spread of knowledge/culture/values, etc).</description>
		<content:encoded><![CDATA[<p>Ray, pairs rotate quite frequently. At least once per day, sometimes more frequently if two pairs finish a task roughly at the same time. Rotating pairs is really one of the key aspects of pair programming. Without it, you wouldn&#8217;t get many of the benefits (better communication, spread of knowledge/culture/values, etc).</p>
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