<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: 2009: The Year of The Indie Developer?</title>
	<atom:link href="http://gamesfromwithin.com/2009-the-year-of-the-indie-developer/feed" rel="self" type="application/rss+xml" />
	<link>http://gamesfromwithin.com/2009-the-year-of-the-indie-developer</link>
	<description>Living the indie life</description>
	<lastBuildDate>Thu, 09 Feb 2012 12:36:00 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
	<item>
		<title>By: Joe</title>
		<link>http://gamesfromwithin.com/2009-the-year-of-the-indie-developer/comment-page-1#comment-772</link>
		<dc:creator>Joe</dc:creator>
		<pubDate>Thu, 08 Jan 2009 02:01:57 +0000</pubDate>
		<guid isPermaLink="false">http://gamesfromwithin.com/?p=215#comment-772</guid>
		<description>I too believe that Indie developers have been given a few amazing avenues. The Apple App Store is definitely a great avenue. Another, you did not mention, is Xbox Community Games; it is in a similar in vein to the Apple App Store (though approval comes from the XNA community and not Microsoft).

Games like CarneyVale (nominated for IGF&#039;09 Seumas McNally Grand Prize), Blow, Weapon of Choice are a few great examples of innovative and fun Xbox Community Games.</description>
		<content:encoded><![CDATA[<p>I too believe that Indie developers have been given a few amazing avenues. The Apple App Store is definitely a great avenue. Another, you did not mention, is Xbox Community Games; it is in a similar in vein to the Apple App Store (though approval comes from the XNA community and not Microsoft).</p>
<p>Games like CarneyVale (nominated for IGF&#8217;09 Seumas McNally Grand Prize), Blow, Weapon of Choice are a few great examples of innovative and fun Xbox Community Games.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Top Gamer Blog &#187; Archive &#187; GameSetLinks: Requiem For A Dream</title>
		<link>http://gamesfromwithin.com/2009-the-year-of-the-indie-developer/comment-page-1#comment-768</link>
		<dc:creator>Top Gamer Blog &#187; Archive &#187; GameSetLinks: Requiem For A Dream</dc:creator>
		<pubDate>Wed, 07 Jan 2009 08:27:15 +0000</pubDate>
		<guid isPermaLink="false">http://gamesfromwithin.com/?p=215#comment-768</guid>
		<description>[...] Games From Within: 2009: The Year of The Indie Developer? Noel Llopis on indie hopes - to which I say that I think the indie is winning, but at much lower personal income levels than most regular game industry folks are used to. Doesn&#8217;t stop the scene being awesome, though. [...]</description>
		<content:encoded><![CDATA[<p>[...] Games From Within: 2009: The Year of The Indie Developer? Noel Llopis on indie hopes &#8211; to which I say that I think the indie is winning, but at much lower personal income levels than most regular game industry folks are used to. Doesn&#8217;t stop the scene being awesome, though. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Noel</title>
		<link>http://gamesfromwithin.com/2009-the-year-of-the-indie-developer/comment-page-1#comment-733</link>
		<dc:creator>Noel</dc:creator>
		<pubDate>Fri, 02 Jan 2009 14:56:07 +0000</pubDate>
		<guid isPermaLink="false">http://gamesfromwithin.com/?p=215#comment-733</guid>
		<description>Muhammad, You&#039;re right of course. Not every indie developer wants/needs to try new ideas and ground-breaking designs. A lot of them simply do indie development for the joy of it, the freedom, and begin able to do things exactly the way they want.

But a healthy indie community allows for all that experimentation as well, which eventually ends up affecting the mainstream community. Even if you&#039;re trying to make a living, it&#039;s much easier to make an experiment out of a 2-month project by yourself than a 3-year project with 200 people. And sometimes, those experiments end up being revolutionary and you hit the jackpot. 

And yes, Jeff, I can&#039;t wait to see this years IGF. It&#039;s always a great experience, but this year is going to be great!</description>
		<content:encoded><![CDATA[<p>Muhammad, You&#8217;re right of course. Not every indie developer wants/needs to try new ideas and ground-breaking designs. A lot of them simply do indie development for the joy of it, the freedom, and begin able to do things exactly the way they want.</p>
<p>But a healthy indie community allows for all that experimentation as well, which eventually ends up affecting the mainstream community. Even if you&#8217;re trying to make a living, it&#8217;s much easier to make an experiment out of a 2-month project by yourself than a 3-year project with 200 people. And sometimes, those experiments end up being revolutionary and you hit the jackpot. </p>
<p>And yes, Jeff, I can&#8217;t wait to see this years IGF. It&#8217;s always a great experience, but this year is going to be great!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Muhammad Ishaq</title>
		<link>http://gamesfromwithin.com/2009-the-year-of-the-indie-developer/comment-page-1#comment-729</link>
		<dc:creator>Muhammad Ishaq</dc:creator>
		<pubDate>Fri, 02 Jan 2009 07:54:43 +0000</pubDate>
		<guid isPermaLink="false">http://gamesfromwithin.com/?p=215#comment-729</guid>
		<description>&quot;Where else are people going to try weird ideas, experimental development techniques, an commercially unproven designs?&quot;

this statement may be true for most indie game developers, I do believe however, that it doesn&#039;t really apply to everyone, specifically the weird ideas and experimental development bit (that&#039;s only my opinion though, may be wrong).

There may be two classes of indie developers, 1. those who have money for experimentation OR have a lot of knowledge and experience (they know the &quot;game&quot;). 2. Aspiring game developers who can&#039;t/don&#039;t follow the traditional path to game development (http://lostgarden.com/2008/12/fishing-girl-prototype-results.html). They don&#039;t really have room for experimentation if they want to make a living, Instead we see that these folks like to play safe, you can find a lot of hidden-objects, fishing, snow ball, tetris, labyrinth genre games (and most of these clones are coming from unknown people (myself included)) on AppStore.

--
MI

P.S: If what I said above is wrong, I didn&#039;t say any of it ;-)</description>
		<content:encoded><![CDATA[<p>&#8220;Where else are people going to try weird ideas, experimental development techniques, an commercially unproven designs?&#8221;</p>
<p>this statement may be true for most indie game developers, I do believe however, that it doesn&#8217;t really apply to everyone, specifically the weird ideas and experimental development bit (that&#8217;s only my opinion though, may be wrong).</p>
<p>There may be two classes of indie developers, 1. those who have money for experimentation OR have a lot of knowledge and experience (they know the &#8220;game&#8221;). 2. Aspiring game developers who can&#8217;t/don&#8217;t follow the traditional path to game development (<a href="http://lostgarden.com/2008/12/fishing-girl-prototype-results.html" rel="nofollow">http://lostgarden.com/2008/12/fishing-girl-prototype-results.html</a>). They don&#8217;t really have room for experimentation if they want to make a living, Instead we see that these folks like to play safe, you can find a lot of hidden-objects, fishing, snow ball, tetris, labyrinth genre games (and most of these clones are coming from unknown people (myself included)) on AppStore.</p>
<p>&#8211;<br />
MI</p>
<p>P.S: If what I said above is wrong, I didn&#8217;t say any of it <img src='http://gamesfromwithin.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jeffrey Rosen</title>
		<link>http://gamesfromwithin.com/2009-the-year-of-the-indie-developer/comment-page-1#comment-723</link>
		<dc:creator>Jeffrey Rosen</dc:creator>
		<pubDate>Fri, 02 Jan 2009 00:57:52 +0000</pubDate>
		<guid isPermaLink="false">http://gamesfromwithin.com/?p=215#comment-723</guid>
		<description>Totally Agree!  World of Goo in particular was a massive success.  Both my parents independently sent me newspaper articles about Ron and Kyle.  The word is getting out that it is possible not only to be a viable indie, but to outsell even the big boys.  It will be interesting to see what effect this has in 2009.  I do know that this year&#039;s IGF is going to be the most competitive ever. ;)</description>
		<content:encoded><![CDATA[<p>Totally Agree!  World of Goo in particular was a massive success.  Both my parents independently sent me newspaper articles about Ron and Kyle.  The word is getting out that it is possible not only to be a viable indie, but to outsell even the big boys.  It will be interesting to see what effect this has in 2009.  I do know that this year&#8217;s IGF is going to be the most competitive ever. <img src='http://gamesfromwithin.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
</channel>
</rss>

